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Make ore algorithm readable
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4e5b02ef42
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@ -58,53 +58,56 @@ public class VanillaOre implements Structure {
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@Override
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public boolean generate(Vector3Int location, WritableWorld world, Random random, Rotation rotation) {
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float f = random.nextFloat() * (float) Math.PI;
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double g = size / 8.0F;
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int i = (int) FastMath.ceil((size / 16.0F * 2.0F + 1.0F) / 2.0F);
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double startX = (double) location.getX() + FastMath.sin(f) * g;
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double endX = (double) location.getX() - FastMath.sin(f) * g;
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double startZ = (double) location.getZ() + FastMath.cos(f) * g;
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double endZ = (double) location.getZ() - FastMath.cos(f) * g;
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float randomRadian = random.nextFloat() * (float) Math.PI;
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double eigthSize = size / 8.0F;
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// Place points to form a line segment
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double startX = (double) location.getX() + FastMath.sin(randomRadian) * eigthSize;
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double endX = (double) location.getX() - FastMath.sin(randomRadian) * eigthSize;
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double startZ = (double) location.getZ() + FastMath.cos(randomRadian) * eigthSize;
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double endZ = (double) location.getZ() - FastMath.cos(randomRadian) * eigthSize;
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double startY = location.getY() + random.nextInt(3) - 2;
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double endY = location.getY() + random.nextInt(3) - 2;
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int x = (int) (location.getX() - FastMath.ceil(g) - i);
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int y = location.getY() - 2 - i;
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int z = (int) (location.getZ() - FastMath.ceil(g) - i);
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int horizontalSize = (int) (2 * (FastMath.ceil(g) + i));
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int verticalSize = 2 * (2 + i);
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int i1 = 0;
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BitSet bitSet = new BitSet(horizontalSize * verticalSize * horizontalSize);
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int sizeInt = (int) size;
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double[] points = new double[sizeInt * 4];
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int j1 = (int) size;
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double[] ds = new double[j1 * 4];
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for(int k1 = 0; k1 < j1; ++k1) {
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float f1 = (float) k1 / (float) j1;
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double d1 = lerp(f1, startX, endX);
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double e1 = lerp(f1, startY, endY);
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double g1 = lerp(f1, startZ, endZ);
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double h1 = random.nextDouble() * (double) j1 / 16.0;
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double l1 = ((FastMath.sin((float) Math.PI * f1) + 1.0F) * h1 + 1.0) / 2.0;
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ds[k1 * 4] = d1;
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ds[k1 * 4 + 1] = e1;
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ds[k1 * 4 + 2] = g1;
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ds[k1 * 4 + 3] = l1;
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// Compute initial point positions and radius
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for(int i = 0; i < sizeInt; ++i) {
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float t = (float) i / (float) sizeInt;
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double xt = lerp(t, startX, endX);
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double yt = lerp(t, startY, endY);
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double zt = lerp(t, startZ, endZ);
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double roll = random.nextDouble() * size / 16.0;
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// Taper radius closer to line ends
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double radius = ((FastMath.sin((float) Math.PI * t) + 1.0F) * roll + 1.0) / 2.0;
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points[i * 4] = xt;
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points[i * 4 + 1] = yt;
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points[i * 4 + 2] = zt;
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points[i * 4 + 3] = radius;
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}
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for(int k1 = 0; k1 < j1 - 1; ++k1) {
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if(!(ds[k1 * 4 + 3] <= 0.0)) {
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for(int m1 = k1 + 1; m1 < j1; ++m1) {
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if(!(ds[m1 * 4 + 3] <= 0.0)) {
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double d1 = ds[k1 * 4] - ds[m1 * 4];
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double e1 = ds[k1 * 4 + 1] - ds[m1 * 4 + 1];
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double g1 = ds[k1 * 4 + 2] - ds[m1 * 4 + 2];
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double h1 = ds[k1 * 4 + 3] - ds[m1 * 4 + 3];
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if(h1 * h1 > d1 * d1 + e1 * e1 + g1 * g1) {
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if(h1 > 0.0) {
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ds[m1 * 4 + 3] = -1.0;
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// Compare every point to every other point
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for(int a = 0; a < sizeInt - 1; ++a) {
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double radiusA = points[a * 4 + 3];
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if(radiusA > 0.0) {
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for(int b = a + 1; b < sizeInt; ++b) {
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double radiusB = points[b * 4 + 3];
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if(radiusB > 0.0) {
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double dxt = points[a * 4] - points[b * 4];
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double dyt = points[a * 4 + 1] - points[b * 4 + 1];
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double dzt = points[a * 4 + 2] - points[b * 4 + 2];
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double dRadius = radiusA - radiusB;
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// If the radius difference is greater than the distance between the two points
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if(dRadius * dRadius > dxt * dxt + dyt * dyt + dzt * dzt) {
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// Set smaller of two radii to -1
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if(dRadius > 0.0) {
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points[b * 4 + 3] = -1.0;
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} else {
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ds[k1 * 4 + 3] = -1.0;
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points[a * 4 + 3] = -1.0;
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}
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}
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}
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@ -112,37 +115,54 @@ public class VanillaOre implements Structure {
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}
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}
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for(int m1 = 0; m1 < j1; ++m1) {
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double d1 = ds[m1 * 4 + 3];
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if(!(d1 < 0.0)) {
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double e1 = ds[m1 * 4];
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double g1 = ds[m1 * 4 + 1];
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double h1 = ds[m1 * 4 + 2];
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int n1 = (int) FastMath.max(FastMath.floor(e1 - d1), x);
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int o1 = (int) FastMath.max(FastMath.floor(g1 - d1), y);
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int p1 = (int) FastMath.max(FastMath.floor(h1 - d1), z);
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int q1 = (int) FastMath.max(FastMath.floor(e1 + d1), n1);
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int r1 = (int) FastMath.max(FastMath.floor(g1 + d1), o1);
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int s1 = (int) FastMath.max(FastMath.floor(h1 + d1), p1);
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int outset = (int) FastMath.ceil((size / 16.0F * 2.0F + 1.0F) / 2.0F);
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int x = (int) (location.getX() - FastMath.ceil(eigthSize) - outset);
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int y = location.getY() - 2 - outset;
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int z = (int) (location.getZ() - FastMath.ceil(eigthSize) - outset);
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int horizontalSize = (int) (2 * (FastMath.ceil(eigthSize) + outset));
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int verticalSize = 2 * (2 + outset);
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int sphereCount = 0;
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BitSet visited = new BitSet(horizontalSize * verticalSize * horizontalSize);
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// Generate a sphere at each point
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for(int i = 0; i < sizeInt; ++i) {
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double radius = points[i * 4 + 3];
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if(radius > 0.0) {
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double xt = points[i * 4];
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double yt = points[i * 4 + 1];
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double zt = points[i * 4 + 2];
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for(int t1 = n1; t1 <= q1; ++t1) {
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double u1 = ((double) t1 + 0.5 - e1) / d1;
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if(u1 * u1 < 1.0) {
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for(int v1 = o1; v1 <= r1; ++v1) {
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double w1 = ((double) v1 + 0.5 - g1) / d1;
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if(u1 * u1 + w1 * w1 < 1.0) {
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for(int aa = p1; aa <= s1; ++aa) {
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double ab = ((double) aa + 0.5 - h1) / d1;
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if(u1 * u1 + w1 * w1 + ab * ab < 1.0 && !(v1 < world.getMinHeight() || v1 >= world.getMaxHeight())) {
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int ac = t1 - x + (v1 - y) * horizontalSize + (aa - z) * horizontalSize * verticalSize;
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if(!bitSet.get(ac)) {
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bitSet.set(ac);
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int xLowerBound = (int) FastMath.max(FastMath.floor(xt - radius), x);
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int xUpperBound = (int) FastMath.max(FastMath.floor(xt + radius), xLowerBound);
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int yLowerBound = (int) FastMath.max(FastMath.floor(yt - radius), y);
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int yUpperBound = (int) FastMath.max(FastMath.floor(yt + radius), yLowerBound);
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int zLowerBound = (int) FastMath.max(FastMath.floor(zt - radius), z);
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int zUpperBound = (int) FastMath.max(FastMath.floor(zt + radius), zLowerBound);
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// Iterate over coordinates within bounds
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for(int xi = xLowerBound; xi <= xUpperBound; ++xi) {
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double dx = ((double) xi + 0.5 - xt) / radius;
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if(dx * dx < 1.0) {
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for(int yi = yLowerBound; yi <= yUpperBound; ++yi) {
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double dy = ((double) yi + 0.5 - yt) / radius;
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if(dx * dx + dy * dy < 1.0) {
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for(int zi = zLowerBound; zi <= zUpperBound; ++zi) {
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double dz = ((double) zi + 0.5 - zt) / radius;
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// If position is inside the sphere
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if(dx * dx + dy * dy + dz * dz < 1.0 && !(yi < world.getMinHeight() || yi >= world.getMaxHeight())) {
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int index = xi - x + (yi - y) * horizontalSize + (zi - z) * horizontalSize * verticalSize;
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if(!visited.get(index)) { // Skip blocks that have already been visited
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BlockType block = world.getBlockState(t1, v1, aa).getBlockType();
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if(shouldPlace(block, random, world, t1, v1, aa)) {
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world.setBlockState(t1, v1, aa, getMaterial(block), isApplyGravity());
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++i1;
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visited.set(index);
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BlockType block = world.getBlockState(xi, yi, zi).getBlockType();
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if(shouldPlace(block, random, world, xi, yi, zi)) {
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world.setBlockState(xi, yi, zi, getMaterial(block), isApplyGravity());
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++sphereCount;
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break;
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}
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}
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@ -155,8 +175,7 @@ public class VanillaOre implements Structure {
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}
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}
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return i1 > 0;
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return sphereCount > 0;
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}
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public boolean shouldPlace(BlockType type, Random random, WritableWorld world, int x, int y, int z) {
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