fix: remove unused player configuration phase in biome preload

The loop triggering the player configuration phase was removed as it is unnecessary and unrelated to biome preloading. This streamlines the function and avoids redundant operations during biome initialization.
This commit is contained in:
Christian Bergschneider 2025-06-07 16:28:50 +02:00
parent 4eace9e7fb
commit 7f324bd72b
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@ -104,9 +104,6 @@ public class MinestomChunkGeneratorWrapper implements Generator, GeneratorWrappe
private void preloadBiomes() {
this.biomePool.preloadBiomes(world.getBiomeProvider().getBiomes());
for(Player player : MinecraftServer.getConnectionManager().getOnlinePlayers()) {
player.startConfigurationPhase();
}
}
public void displayStats() {