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fix: remove unused player configuration phase in biome preload
The loop triggering the player configuration phase was removed as it is unnecessary and unrelated to biome preloading. This streamlines the function and avoids redundant operations during biome initialization.
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@@ -104,9 +104,6 @@ public class MinestomChunkGeneratorWrapper implements Generator, GeneratorWrappe
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private void preloadBiomes() {
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this.biomePool.preloadBiomes(world.getBiomeProvider().getBiomes());
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for(Player player : MinecraftServer.getConnectionManager().getOnlinePlayers()) {
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player.startConfigurationPhase();
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}
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}
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public void displayStats() {
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