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fma
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@@ -325,7 +325,7 @@ public class PseudoErosionSampler implements NoiseSampler {
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double x2dx = x - x2;
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double x2dx = x - x2;
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double y2dx = y - y2;
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double y2dx = y - y2;
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double dotProduct = ldy * y1dx + ldx * x1dx;
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double dotProduct = Math.fma(ldy, y1dx, (ldx * x1dx));
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double lt = dotProduct / (ldySquared + ldxSquared); // Position along the line
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double lt = dotProduct / (ldySquared + ldxSquared); // Position along the line
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if (lt > 0) {
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if (lt > 0) {
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