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terrascript should be thread safe now
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@@ -18,6 +18,7 @@ import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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public class SpawnCommand extends WorldCommand implements DebugCommand {
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@@ -35,7 +36,7 @@ public class SpawnCommand extends WorldCommand implements DebugCommand {
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com.dfsek.terra.api.platform.world.World w = BukkitAdapter.adapt(world);
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String check = new CheckFunction(getMain(), new NumericConstant(0, dummy), new NumericConstant(0, dummy), new NumericConstant(0, dummy), getMain().getWorld(w).getConfig().getSamplerCache(), dummy).apply(new TerraImplementationArguments(new StructureBuffer(
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new com.dfsek.terra.api.math.vector.Location(w, x, y, z)
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), Rotation.NONE, new FastRandom(), 0));
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), Rotation.NONE, new FastRandom(), 0), new HashMap<>());
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sender.sendMessage("Found: " + check);
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return true;
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