Remove temp DerivativeFractl nose

This commit is contained in:
Zoe Gidiere
2024-09-23 19:43:56 -06:00
parent 699d5d1d62
commit 5b35eb041b
2 changed files with 0 additions and 153 deletions

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package com.dfsek.terra.addons.noise.config.templates.noise;
import com.dfsek.tectonic.api.config.template.annotations.Default;
import com.dfsek.tectonic.api.config.template.annotations.Value;
import com.dfsek.terra.addons.noise.config.templates.SamplerTemplate;
import com.dfsek.terra.addons.noise.samplers.noise.simplex.DerivativeFractal;
public class DerivativeFractalTemplate extends DerivativeNoiseTemplate<DerivativeFractal> {
@Value("octaves")
@Default
private int octaves = 3;
@Value("gain")
@Default
private double gain = 0.5;
@Value("lacunarity")
@Default
private double lacunarity = 2.0;
@Override
public DerivativeFractal get() {
DerivativeFractal derivativeFractal = new DerivativeFractal(octaves, gain, lacunarity);
derivativeFractal.setFrequency(frequency);
derivativeFractal.setSalt(salt);
return derivativeFractal;
}
}

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package com.dfsek.terra.addons.noise.samplers.noise.simplex;
import com.dfsek.terra.addons.noise.samplers.noise.DerivativeNoiseFunction;
import static com.dfsek.terra.addons.noise.samplers.noise.PseudoErosionSampler.dot;
/**
* Temporary sampler that provides derivatives to test pseudoerosion, should be replaced with
* derivative versions of existing samplers
*/
public class DerivativeFractal extends DerivativeNoiseFunction {
private final int heightOctaves;
private final double heightGain;
private final double heightLacunarity;
private static final float HASH_X = 0.3183099f;
private static final float HASH_Y = 0.3678794f;
public DerivativeFractal(int octaves, double gain, double lacunarity) {
this.heightOctaves = octaves;
this.heightGain = gain;
this.heightLacunarity = lacunarity;
}
public static float hash(float x, float y) {
float xx = x * HASH_X + HASH_Y;
float yy = y * HASH_Y + HASH_X;
// Swapped the components here
return 16 * (xx * yy * (xx + yy));
}
public static float hashX(float n) {
// Swapped the components here
float nx = HASH_X * n;
return -1.0f + 2.0f * fract(nx);
}
public static float hashY(float n) {
float ny = HASH_Y * n;
return -1.0f + 2.0f * fract(ny);
}
public static float fract(float x) {
return (x - (float)Math.floor(x));
}
private static float[] baseNoise(float px, float py) {
float ix = (float)Math.floor(px);
float iy = (float)Math.floor(py);
float fx = px - ix;
float fy = py - iy;
float ux = fx * fx * fx * (fx * (fx * 6.0f - 15.0f) + 10.0f);
float uy = fy * fy * fy * (fy * (fy * 6.0f - 15.0f) + 10.0f);
float dux = fx * fx * 30.0f * (fx * (fx - 2.0f) + 1.0f);
float duy = fy * fy * 30.0f * (fy * (fy - 2.0f) + 1.0f);
float gan = hash(ix, iy);
float gax = hashX(gan);
float gay = hashY(gan);
float gbn = hash(ix + 1, iy);
float gbx = hashX(gbn);
float gby = hashY(gbn);
float gcn = hash(ix, iy + 1);
float gcx = hashX(gcn);
float gcy = hashY(gcn);
float gdn = hash(ix + 1, iy + 1);
float gdx = hashX(gdn);
float gdy = hashY(gdn);
float va = dot(gax, gay, fx, fy);
float vb = dot(gbx, gby, fx - 1, fy);
float vc = dot(gcx, gcy, fx, fy - 1);
float vd = dot(gdx, gdy, fx - 1, fy - 1);
float u2x = gax + (gbx - gax) * ux + (gcx - gax) * uy + (gax - gbx - gcx + gdx) * ux * uy + dux * (uy * (va - vb - vc + vd) + vb - va);
float u2y = gay + (gby - gay) * ux + (gcy - gay) * uy + (gay - gby - gcy + gdy) * ux * uy + duy * (ux * (va - vb - vc + vd) + vc - va);
return new float[] { va + ux * (vb - va) + uy * (vc - va) + ux * uy * (va - vb - vc + vd), u2x, u2y };
}
@Override
public double[] getNoiseDerivativeRaw(long seed, double x, double y) {
double[] out = { 0.0f, 0.0f, 0.0f };
float heightFreq = 1.0f;
float heightAmp = 1f;
float cumAmp = 0.0f;
for (int i = 0; i < heightOctaves; i++) {
float[] noise = baseNoise((float) (x * heightFreq), (float) (y * heightFreq));
out[0] += noise[0] * heightAmp;
out[1] += noise[1] * heightAmp * heightFreq;
out[2] += noise[2] * heightAmp * heightFreq;
cumAmp += heightAmp;
heightAmp *= heightGain;
heightFreq *= heightLacunarity;
}
out[0] /= cumAmp;
out[1] /= cumAmp;
out[2] /= cumAmp;
return out;
}
@Override
public double[] getNoiseDerivativeRaw(long seed, double x, double y, double z) {
return getNoiseDerivativeRaw(seed, x, y);
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
return getNoiseDerivativeRaw(seed, x, y)[0];
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
return getNoiseRaw(seed, x, y);
}
}