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https://github.com/PolyhedralDev/Terra.git
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reformat
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@@ -7,7 +7,6 @@
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package com.dfsek.terra.addons.ore;
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import com.dfsek.terra.addons.ore.ores.VanillaOre;
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import com.dfsek.terra.api.Platform;
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import com.dfsek.terra.api.config.ConfigFactory;
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import com.dfsek.terra.api.config.ConfigPack;
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@@ -18,7 +18,6 @@ import com.dfsek.terra.api.block.BlockType;
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import com.dfsek.terra.api.block.state.BlockState;
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import com.dfsek.terra.api.config.AbstractableTemplate;
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import com.dfsek.terra.api.config.meta.Meta;
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import com.dfsek.terra.api.util.Range;
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import com.dfsek.terra.api.util.collection.MaterialSet;
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+12
-13
@@ -7,10 +7,11 @@
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package com.dfsek.terra.addons.ore.ores;
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import net.jafama.FastMath;
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import java.util.Map;
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import java.util.Random;
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import com.dfsek.terra.api.Platform;
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import com.dfsek.terra.api.block.BlockType;
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import com.dfsek.terra.api.block.state.BlockState;
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import com.dfsek.terra.api.structure.Structure;
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@@ -21,8 +22,6 @@ import com.dfsek.terra.api.util.vector.Vector3;
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import com.dfsek.terra.api.world.WritableWorld;
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import com.dfsek.terra.api.world.chunk.Chunk;
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import net.jafama.FastMath;
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public class VanillaOre implements Structure {
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@@ -68,36 +67,36 @@ public class VanillaOre implements Structure {
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int centerX = location.getBlockX();
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int centerZ = location.getBlockZ();
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int centerY = location.getBlockY();
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float f = random.nextFloat() * (float) Math.PI;
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double d1 = centerX + 8 + FastMath.sin(f) * size / 8.0F;
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double d2 = centerX + 8 - FastMath.sin(f) * size / 8.0F;
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double d3 = centerZ + 8 + FastMath.cos(f) * size / 8.0F;
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double d4 = centerZ + 8 - FastMath.cos(f) * size / 8.0F;
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double d5 = centerY + random.nextInt(3) - 2D;
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double d6 = centerY + random.nextInt(3) - 2D;
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for(int i = 0; i < size; i++) {
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float iFactor = (float) i / (float) size;
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double d10 = random.nextDouble() * size / 16.0D;
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double d11 = (FastMath.sin(Math.PI * iFactor) + 1.0) * d10 + 1.0;
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double d12 = (FastMath.sin(Math.PI * iFactor) + 1.0) * d10 + 1.0;
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int xStart = FastMath.roundToInt(FastMath.floor(d1 + (d2 - d1) * iFactor - d11 / 2.0D));
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int yStart = FastMath.roundToInt(FastMath.floor(d5 + (d6 - d5) * iFactor - d12 / 2.0D));
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int zStart = FastMath.roundToInt(FastMath.floor(d3 + (d4 - d3) * iFactor - d11 / 2.0D));
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int xEnd = FastMath.roundToInt(FastMath.floor(d1 + (d2 - d1) * iFactor + d11 / 2.0D));
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int yEnd = FastMath.roundToInt(FastMath.floor(d5 + (d6 - d5) * iFactor + d12 / 2.0D));
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int zEnd = FastMath.roundToInt(FastMath.floor(d3 + (d4 - d3) * iFactor + d11 / 2.0D));
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for(int x = xStart; x <= xEnd; x++) {
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double d13 = (x + 0.5D - (d1 + (d2 - d1) * iFactor)) / (d11 / 2.0D);
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if(d13 * d13 < 1.0D) {
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for(int y = yStart; y <= yEnd; y++) {
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double d14 = (y + 0.5D - (d5 + (d6 - d5) * iFactor)) / (d12 / 2.0D);
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