improve biome mutation noise functions

This commit is contained in:
dfsek
2021-02-05 11:07:12 -07:00
parent 1863ba29fc
commit 4aebb83b0c
3 changed files with 20 additions and 14 deletions
@@ -69,7 +69,7 @@ public class BiomeProviderBuilderLoader implements TypeLoader<BiomeProvider.Biom
builder.setResolution(resolution);
if(map.containsKey("blend")) {
Map<String, Object> blend = (Map<String, Object>) map.get("blend");
if(blend.containsKey("amplitude")) builder.setNoiseAmp(Integer.parseInt(blend.get("amplitude").toString()));
if(blend.containsKey("amplitude")) builder.setNoiseAmp(Double.parseDouble(blend.get("amplitude").toString()));
if(blend.containsKey("noise"))
builder.setBlender(loader.loadClass(NoiseSeeded.class, blend.get("noise")));
}