improve biome mutation noise functions

This commit is contained in:
dfsek
2021-02-05 11:07:12 -07:00
parent 1863ba29fc
commit 4aebb83b0c
3 changed files with 20 additions and 14 deletions
@@ -18,14 +18,14 @@ public class StandardBiomeProvider implements BiomeProvider {
private final LoadingCache<Vector2, BiomeHolder> holderCache;
private final BiomePipeline pipeline;
private int resolution = 1;
private final NoiseSampler xSampler;
private final NoiseSampler zSampler;
private final int noiseAmp;
private final NoiseSampler mutator;
private final double noiseAmp;
private final int seed;
protected StandardBiomeProvider(BiomePipeline pipeline, TerraPlugin main, NoiseSampler xSampler, NoiseSampler zSampler, int noiseAmp) {
this.xSampler = xSampler;
this.zSampler = zSampler;
protected StandardBiomeProvider(BiomePipeline pipeline, TerraPlugin main, NoiseSampler mutator, double noiseAmp, int seed) {
this.mutator = mutator;
this.noiseAmp = noiseAmp;
this.seed = seed;
holderCache = CacheBuilder.newBuilder()
.maximumSize(main == null ? 32 : main.getTerraConfig().getProviderCache())
.build(
@@ -41,8 +41,14 @@ public class StandardBiomeProvider implements BiomeProvider {
@Override
public TerraBiome getBiome(int x, int z) {
x = FastMath.floorToInt(FastMath.floorDiv(x, resolution) + xSampler.getNoise(x, z) * noiseAmp);
z = FastMath.floorToInt(FastMath.floorDiv(z, resolution) + zSampler.getNoise(x, z) * noiseAmp);
x += mutator.getNoiseSeeded(seed, x, z) * noiseAmp;
z += mutator.getNoiseSeeded(1 + seed, x, z) * noiseAmp;
x = FastMath.floorToInt(FastMath.floorDiv(x, resolution));
z = FastMath.floorToInt(FastMath.floorDiv(z, resolution));
int fdX = FastMath.floorDiv(x, pipeline.getSize());
int fdZ = FastMath.floorDiv(z, pipeline.getSize());
return holderCache.getUnchecked(new Vector2(fdX, fdZ)).getBiome(x - fdX * pipeline.getSize(), z - fdZ * pipeline.getSize());
@@ -64,7 +70,7 @@ public class StandardBiomeProvider implements BiomeProvider {
private final ExceptionalFunction<Long, BiomePipeline> pipelineBuilder;
private final TerraPlugin main;
private int resolution = 1;
private int noiseAmp = 2;
private double noiseAmp = 2;
private NoiseSeeded builder;
public StandardBiomeProviderBuilder(ExceptionalFunction<Long, BiomePipeline> pipelineBuilder, TerraPlugin main) {
@@ -80,14 +86,14 @@ public class StandardBiomeProvider implements BiomeProvider {
this.builder = builder;
}
public void setNoiseAmp(int noiseAmp) {
public void setNoiseAmp(double noiseAmp) {
this.noiseAmp = noiseAmp;
}
@Override
public StandardBiomeProvider build(long seed) {
try {
StandardBiomeProvider provider = new StandardBiomeProvider(pipelineBuilder.apply(seed), main, builder.apply(seed), builder.apply((seed + 1)), noiseAmp);
StandardBiomeProvider provider = new StandardBiomeProvider(pipelineBuilder.apply(seed), main, builder.apply(seed), noiseAmp, (int) seed);
provider.setResolution(resolution);
return provider;
} catch(ConfigException e) {