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https://github.com/PolyhedralDev/Terra.git
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Finish slope palette implementation
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@@ -83,13 +83,16 @@ public class TerraChunkGenerator extends GaeaChunkGenerator {
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private static Palette<BlockData> getPalette(int x, int y, int z, BiomeConfig c, ChunkInterpolator interpolator) {
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Palette<BlockData> slant = c.getSlant();
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if(slant != null) {
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boolean north = interpolator.getNoise(x, y, z + 1) > 0;
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boolean south = interpolator.getNoise(x, y, z - 1) > 0;
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boolean east = interpolator.getNoise(x + 1, y, z) > 0;
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boolean west = interpolator.getNoise(x - 1, y, z) > 0;
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double xzOffset = c.getXZSlantOffset();
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boolean north = interpolator.getNoise(x, y, z + xzOffset) > 0;
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boolean south = interpolator.getNoise(x, y, z - xzOffset) > 0;
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boolean east = interpolator.getNoise(x + xzOffset, y, z) > 0;
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boolean west = interpolator.getNoise(x - xzOffset, y, z) > 0;
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boolean top = interpolator.getNoise(x, y + 0.25, z) > 0;
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boolean bottom = interpolator.getNoise(x, y - 0.25, z) > 0;
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double ySlantOffsetTop = c.getYSlantOffsetTop();
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double ySlantOffsetBottom = c.getYSlantOffsetBottom();
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boolean top = interpolator.getNoise(x, y + ySlantOffsetTop, z) > 0;
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boolean bottom = interpolator.getNoise(x, y - ySlantOffsetBottom, z) > 0;
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if((top && bottom) && (north || south || east || west) && (!(north && south && east && west))) return slant;
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}
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@@ -7,6 +7,7 @@ import org.bukkit.World;
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import org.bukkit.block.data.BlockData;
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import org.polydev.gaea.biome.Generator;
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import org.polydev.gaea.math.FastNoiseLite;
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import org.polydev.gaea.math.Interpolator;
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import org.polydev.gaea.world.palette.Palette;
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import parsii.eval.Expression;
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import parsii.eval.Parser;
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@@ -106,4 +107,9 @@ public class UserDefinedGenerator extends Generator {
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public boolean useMinimalInterpolation() {
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return preventSmooth;
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}
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@Override
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public Interpolator.Type getInterpolationType() {
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return Interpolator.Type.LINEAR;
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}
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}
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