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implement air threshold in beardifier
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@ -153,7 +153,7 @@ public class FabricChunkGeneratorWrapper extends net.minecraft.world.gen.chunk.C
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.getPalette(x + xi, y, z + zi, world, biomeProvider)
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.get(depth, x + xi, y, z + zi, world.getSeed()), false);
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depth++;
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} else if(noise > 0 && noise < airThreshold) {
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} else if(noise < airThreshold) {
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chunk.setBlockState(new BlockPos(x, y, z), Blocks.AIR.getDefaultState(), false);
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} else {
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depth = 0;
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