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fix palette fuzz noise config
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parent
2001b4c6f8
commit
2c44857575
@ -35,6 +35,7 @@ public class NoiseChunkGenerator3DAddon implements AddonInitializer {
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platform.getEventManager()
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.getHandler(FunctionalEventHandler.class)
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.register(addon, ConfigPackPreLoadEvent.class)
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.priority(1000)
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.then(event -> {
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NoiseChunkGeneratorPackConfigTemplate config = event.loadTemplate(new NoiseChunkGeneratorPackConfigTemplate());
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@ -57,16 +57,15 @@ public class NoiseChunkGenerator3D implements ChunkGenerator {
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this.samplerCache = new SamplerProvider(platform, elevationBlend);
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}
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private Biome getBiome(BiomeProvider biomeProvider, int x, int y, int z, long seed) {
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private Biome getBiome(double noiseX, double noiseZ, BiomeProvider biomeProvider, int x, int y, int z, long seed) {
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if(paletteBlendAmplitude == 1) {
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return biomeProvider.getBiome(x, y, z, seed);
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}
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long ms = seed;
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int mx = FastMath.floorDiv(x + (int) (paletteBlendAmplitude * paletteBlendSampler.noise(seed++, x, y, z)), paletteRes) * paletteRes;
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int my = FastMath.floorDiv(y + (int) (paletteBlendAmplitude * paletteBlendSampler.noise(seed++, x, y, z)), paletteRes) * paletteRes;
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int mz = FastMath.floorDiv(z + (int) (paletteBlendAmplitude * paletteBlendSampler.noise(seed, x, y, z)), paletteRes) * paletteRes;
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int mx = FastMath.floorDiv(x + (int) (paletteBlendAmplitude * noiseX), paletteRes) * paletteRes;
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int my = FastMath.floorDiv(y + (int) (paletteBlendAmplitude * paletteBlendSampler.noise(seed + 2, x, y, z)), paletteRes) * paletteRes;
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int mz = FastMath.floorDiv(z + (int) (paletteBlendAmplitude * noiseZ), paletteRes) * paletteRes;
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return biomeProvider.getBiome(mx, my, mz, ms);
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return biomeProvider.getBiome(mx, my, mz, seed);
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}
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@Override
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@ -92,6 +91,8 @@ public class NoiseChunkGenerator3D implements ChunkGenerator {
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seed);
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for(int x = 0; x < 16; x++) {
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for(int z = 0; z < 16; z++) {
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double paletteNoiseX = paletteBlendSampler.noise(seed, x, z);
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double paletteNoiseZ = paletteBlendSampler.noise(seed + 1, x, z);
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int paletteLevel = 0;
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int cx = xOrig + x;
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@ -99,7 +100,7 @@ public class NoiseChunkGenerator3D implements ChunkGenerator {
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BlockState data;
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for(int y = world.getMaxHeight() - 1; y >= world.getMinHeight(); y--) {
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Biome biome = getBiome(biomeProvider, cx, y, cz, seed);
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Biome biome = getBiome(paletteNoiseX, paletteNoiseZ, biomeProvider, cx, y, cz, seed);
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PaletteInfo paletteInfo = biome.getContext().get(PaletteInfo.class);
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