Config refactoring, work on caverns, multi-level tree gen

This commit is contained in:
dfsek
2020-10-04 21:14:58 -07:00
parent c80e65cce9
commit 277fbccc07
34 changed files with 328 additions and 110 deletions

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@@ -2,8 +2,7 @@ package com.dfsek.terra.population;
import com.dfsek.terra.TerraProfiler;
import com.dfsek.terra.TerraWorld;
import com.dfsek.terra.carving.SimplexCarver;
import com.dfsek.terra.config.ConfigPack;
import com.dfsek.terra.config.base.ConfigPack;
import com.dfsek.terra.config.base.ConfigUtil;
import com.dfsek.terra.config.genconfig.CarverConfig;
import org.bukkit.Chunk;
@@ -80,10 +79,10 @@ public class CavePopulator extends BlockPopulator {
b.setBlockData(orig, true);
}
}
for(Map.Entry<Vector, CarvingData.CarvingType> e : new SimplexCarver(chunk.getX(), chunk.getZ()).carve(chunk.getX(), chunk.getZ(), world).getCarvedBlocks().entrySet()) {
/*for(Map.Entry<Vector, CarvingData.CarvingType> e : new SimplexCarver(chunk.getX(), chunk.getZ()).carve(chunk.getX(), chunk.getZ(), world).getCarvedBlocks().entrySet()) {
Vector v = e.getKey();
chunk.getBlock(v.getBlockX(), v.getBlockY(), v.getBlockZ()).setBlockData(AIR, false);
}
}*/
}
}

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@@ -4,7 +4,7 @@ import com.dfsek.terra.TerraProfiler;
import com.dfsek.terra.TerraWorld;
import com.dfsek.terra.biome.TerraBiomeGrid;
import com.dfsek.terra.biome.UserDefinedBiome;
import com.dfsek.terra.config.ConfigPack;
import com.dfsek.terra.config.base.ConfigPack;
import com.dfsek.terra.config.genconfig.biome.BiomeConfig;
import org.bukkit.Chunk;
import org.bukkit.World;

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@@ -1,7 +1,7 @@
package com.dfsek.terra.population;
import com.dfsek.terra.TerraWorld;
import com.dfsek.terra.config.ConfigPack;
import com.dfsek.terra.config.base.ConfigPack;
import org.polydev.gaea.math.Range;
import com.dfsek.terra.TerraProfiler;
import com.dfsek.terra.biome.UserDefinedBiome;

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@@ -0,0 +1,15 @@
package com.dfsek.terra.population;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.jetbrains.annotations.NotNull;
import org.polydev.gaea.population.GaeaBlockPopulator;
import java.util.Random;
public class SnowPopulator extends GaeaBlockPopulator {
@Override
public void populate(@NotNull World world, @NotNull Random random, @NotNull Chunk chunk) {
}
}

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@@ -4,7 +4,7 @@ import com.dfsek.terra.TerraProfiler;
import com.dfsek.terra.TerraWorld;
import com.dfsek.terra.biome.TerraBiomeGrid;
import com.dfsek.terra.biome.UserDefinedBiome;
import com.dfsek.terra.config.ConfigPack;
import com.dfsek.terra.config.base.ConfigPack;
import com.dfsek.terra.config.genconfig.StructureConfig;
import com.dfsek.terra.structure.GaeaStructure;
import com.dfsek.terra.structure.StructureSpawnRequirement;

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@@ -4,18 +4,24 @@ import com.dfsek.terra.Terra;
import com.dfsek.terra.TerraProfiler;
import com.dfsek.terra.TerraWorld;
import com.dfsek.terra.biome.TerraBiomeGrid;
import com.dfsek.terra.biome.UserDefinedBiome;
import com.dfsek.terra.config.base.WorldConfig;
import com.dfsek.terra.generation.UserDefinedDecorator;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.jetbrains.annotations.NotNull;
import org.polydev.gaea.biome.Biome;
import org.polydev.gaea.generation.GenerationPhase;
import org.polydev.gaea.math.Range;
import org.polydev.gaea.population.GaeaBlockPopulator;
import org.polydev.gaea.profiler.ProfileFuture;
import org.polydev.gaea.tree.Tree;
import org.polydev.gaea.util.WorldUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class TreePopulator extends GaeaBlockPopulator {
@@ -26,8 +32,9 @@ public class TreePopulator extends GaeaBlockPopulator {
TerraBiomeGrid grid = tw.getGrid();;
int x = random.nextInt(16); // Decrease chances of chunk-crossing trees
int z = random.nextInt(16);
Location origin = chunk.getBlock(x, 0, z).getLocation();
Biome b = grid.getBiome(origin, GenerationPhase.POPULATE);
int origX = chunk.getX() << 4;
int origZ = chunk.getZ() << 4;
Biome b = grid.getBiome(x+origX, z+origZ, GenerationPhase.POPULATE);
if(((UserDefinedDecorator) b.getDecorator()).getTreeChance() < random.nextInt(100)) return;
int max = 50;
int att = 0;
@@ -38,15 +45,28 @@ public class TreePopulator extends GaeaBlockPopulator {
if(chunk.getBlock(x, y, z).getType().isAir() && chunk.getBlock(x, y-1, z).getType().isSolid()) break;
y--;
}
if(y == 0) continue;
origin = chunk.getBlock(x, y, z).getLocation().add(0, 1, 0);
b = grid.getBiome(origin, GenerationPhase.POPULATE);
try {
if(b.getDecorator().getTrees().get(random).plant(origin, random, false, Terra.getInstance())) i++;
} catch(NullPointerException ignore) {}
Tree tree = b.getDecorator().getTrees().get(random);
Range range = tw.getConfig().getBiome((UserDefinedBiome) b).getTreeRange(tree);
if(!tw.getConfig().getBiome((UserDefinedBiome) b).getTreeRange(tree).isInRange(y)) continue;
b = grid.getBiome(x+origX, z+origZ, GenerationPhase.POPULATE);
for(Block block : getValidSpawnsAt(chunk, x, z, range)) {
try {
if(tree.plant(block.getLocation(), random, false, Terra.getInstance())) i++;
} catch(NullPointerException ignore) {}
}
x = random.nextInt(16);
z = random.nextInt(16);
}
}
}
public List<Block> getValidSpawnsAt(Chunk chunk, int x, int z, Range check) {
List<Block> blocks = new ArrayList<>();
for(int y : check) {
if(chunk.getBlock(x, y, z).getType().isSolid() && chunk.getBlock(x, y + 1, z).getType().isAir()) {
blocks.add(chunk.getBlock(x, y, z));
}
}
return blocks;
}
}