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Config refactoring, work on caverns, multi-level tree gen
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@@ -4,7 +4,7 @@ import com.dfsek.terra.Debug;
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import com.dfsek.terra.Terra;
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import com.dfsek.terra.TerraWorld;
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import com.dfsek.terra.biome.UserDefinedBiome;
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import com.dfsek.terra.config.ConfigPack;
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import com.dfsek.terra.config.base.ConfigPack;
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import com.dfsek.terra.config.genconfig.biome.BiomeConfig;
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import com.dfsek.terra.population.CavePopulator;
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import com.dfsek.terra.population.FloraPopulator;
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@@ -145,7 +145,7 @@ public class TerraChunkGenerator extends GaeaChunkGenerator {
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needsLoad = false;
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}
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public static void saveAll() {
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public static synchronized void saveAll() {
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for(Map.Entry<World, PopulationManager> e : popMap.entrySet()) {
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try {
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e.getValue().saveBlocks(e.getKey());
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