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https://github.com/PolyhedralDev/Terra.git
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Config refactoring, work on caverns, multi-level tree gen
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@@ -1,7 +1,6 @@
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package com.dfsek.terra.async;
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import com.dfsek.terra.Terra;
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import com.dfsek.terra.TerraProfiler;
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import com.dfsek.terra.biome.TerraBiomeGrid;
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import com.dfsek.terra.biome.UserDefinedBiome;
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import com.dfsek.terra.config.genconfig.StructureConfig;
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@@ -13,9 +12,7 @@ import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import org.polydev.gaea.generation.GenerationPhase;
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import org.polydev.gaea.profiler.ProfileFuture;
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import java.util.Collections;
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import java.util.Random;
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public class AsyncStructureFinder implements Runnable {
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@@ -53,11 +50,13 @@ public class AsyncStructureFinder implements Runnable {
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int run = 1;
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boolean toggle = true;
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boolean found = false;
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Vector spawn = null;
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main: for(int i = startRadius; i < maxRadius; i++) {
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for(int j = 0; j < run; j++) {
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if(toggle) x += 16;
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else x -= 16;
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if(hasValidSpawn(x, z)) {
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spawn = target.getSpawn().getNearestSpawn(x, z, seed);
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if(isValidSpawn(spawn.getBlockX(), spawn.getBlockZ())) {
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found = true;
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break main;
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}
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@@ -65,7 +64,8 @@ public class AsyncStructureFinder implements Runnable {
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for(int j = 0; j < run; j++) {
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if(toggle) z += 16;
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else z -= 16;
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if(hasValidSpawn(x, z)) {
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spawn = target.getSpawn().getNearestSpawn(x, z, seed);
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if(isValidSpawn(spawn.getBlockX(), spawn.getBlockZ())) {
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found = true;
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break main;
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}
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@@ -74,25 +74,22 @@ public class AsyncStructureFinder implements Runnable {
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toggle = !toggle;
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}
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if(found) {
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Vector v = target.getSpawn().getNearestSpawn(x, z, seed);
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x = v.getBlockX();
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z = v.getBlockZ();
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p.sendMessage("Located structure at (" + x + ", " + z + ").");
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p.sendMessage("Located structure at (" + spawn.getBlockX() + ", " + spawn.getBlockZ() + ").");
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if(tp) {
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int finalX = x;
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int finalZ = z;
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Bukkit.getScheduler().runTask(Terra.getInstance(), () -> p.teleport(new Location(p.getWorld(), finalX, p.getLocation().getY(), finalZ)));
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}
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} else if(p.isOnline()) p.sendMessage("Unable to locate structure.");
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} else if(p.isOnline()) p.sendMessage("Unable to locate structure. " + spawn);
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}
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private boolean hasValidSpawn(int x, int z) {
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UserDefinedBiome b = (UserDefinedBiome) grid.getBiome(x, z, GenerationPhase.POPULATE);
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Location spawn = target.getSpawn().getNearestSpawn(x, z, seed).toLocation(world); // Probably(tm) async safe
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private boolean isValidSpawn(int x, int z) {
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Location spawn = new Location(world, x, 255, z); // Probably(tm) async safe
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UserDefinedBiome b = (UserDefinedBiome) grid.getBiome(spawn, GenerationPhase.POPULATE);
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Random r2 = new Random(spawn.hashCode());
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GaeaStructure struc = target.getStructure(r2);
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main: for(int y = target.getSearchStart().get(r2); y > 0; y--) {
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if(y > target.getBound().getMax() || y < target.getBound().getMin()) return false;
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spawn.setY(y);
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if(y > target.getBound().getMax() || y < target.getBound().getMin()) return false;
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for(StructureSpawnRequirement s : struc.getSpawns()) {
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if(! s.isValidSpawn(spawn)) continue main; // Probably(tm) async safe
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if(!b.equals(grid.getBiome(spawn.clone().add(s.getX(), s.getY(), s.getZ()), GenerationPhase.POPULATE))) return false;
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