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Update to latest Gaea, allow configuration of terrain octaves/frequency
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File diff suppressed because one or more lines are too long
@@ -1,6 +1,6 @@
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import com.dfsek.terra.biome.BiomeZone;
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import com.sun.corba.se.spi.orbutil.threadpool.Work;
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import org.polydev.gaea.math.FastNoise;
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import org.polydev.gaea.math.FastNoiseLite;
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import java.util.ArrayList;
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import java.util.Collections;
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@@ -14,10 +14,9 @@ public class LookupGenerator {
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int dist = 4096;
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List<Double> vals = new ArrayList<>();
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FastNoise noise = new FastNoise();
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noise.setNoiseType(FastNoise.NoiseType.SimplexFractal);
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FastNoiseLite noise = new FastNoiseLite();
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noise.setNoiseType(FastNoiseLite.NoiseType.OpenSimplex2);
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noise.setFrequency(0.02f);
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noise.setFractalOctaves(4);
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int[] numbers = new int[dist];
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double min = Integer.MAX_VALUE;
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double max = Integer.MIN_VALUE;
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@@ -25,13 +24,12 @@ public class LookupGenerator {
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numbers[i] = 0;
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}
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int workerAmount = 16;
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List<Worker> workers = new ArrayList<>();
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for(int i = 0; i < workerAmount; i++) {
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workers.add(new Worker(new ArrayList<>(), 10000000, noise));
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workers.add(new Worker(new ArrayList<>(), 5000000, noise));
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}
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for(Worker w : workers) {
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@@ -53,7 +51,7 @@ public class LookupGenerator {
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}
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for(int i = 0; i < dist; i++) {
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System.out.print(i + (String.valueOf(i).length() ==1 ? " " : "") + " |");
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for(int j = 0; j < numbers[i]/3000; j++) {
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for(int j = 0; j < numbers[i]/300; j++) {
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System.out.print("-");
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}
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System.out.println("|");
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@@ -74,7 +72,7 @@ public class LookupGenerator {
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s.append("}");
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numbers = new int[dist];
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vals = new ArrayList<>();
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for(int i = 0; i < 50000000; i++) {
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for(int i = 0; i < 10000000; i++) {
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double n = noise.getNoise(0, i);
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vals.add(n);
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numbers[normalizeNew(n)]++;
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@@ -109,8 +107,8 @@ public class LookupGenerator {
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private static class Worker extends Thread {
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private final List<Double> l;
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private final int searches;
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private final FastNoise noise;
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public Worker(List<Double> l, int searches, FastNoise noise) {
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private final FastNoiseLite noise;
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public Worker(List<Double> l, int searches, FastNoiseLite noise) {
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this.l = l;
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this.searches = searches;
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this.noise = noise;
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