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Performance improvements
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50
src/main/java/com/dfsek/terra/carving/Cavern.java
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50
src/main/java/com/dfsek/terra/carving/Cavern.java
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package com.dfsek.terra.carving;
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import com.dfsek.terra.procgen.GridSpawn;
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import com.dfsek.terra.procgen.voxel.DeformedSphere;
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import com.dfsek.terra.procgen.voxel.Tube;
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import com.dfsek.terra.procgen.voxel.VoxelGeometry;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.util.Vector;
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import org.polydev.gaea.math.FastNoise;
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import org.polydev.gaea.math.MathUtil;
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import org.polydev.gaea.world.carving.CarvingData;
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import java.util.Random;
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public class Cavern {
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private final Node node;
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private final long seed;
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public Cavern(World w) {
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this.node = new Node(w);
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this.seed = w.getSeed();
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}
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public VoxelGeometry carveChunk(int chunkX, int chunkZ) {
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long seedC = MathUtil.getCarverChunkSeed(chunkX, chunkZ, seed);
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Random chunk = new Random(seedC);
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Vector org = node.getNodeLocation((chunkX << 4)+8, (chunkZ << 4)+8).clone().setY(chunk.nextInt(128));
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VoxelGeometry carve = VoxelGeometry.getBlank();
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FastNoise smpl = new FastNoise((int) seedC);
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smpl.setFrequency(0.01f);
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smpl.setNoiseType(FastNoise.NoiseType.Simplex);
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Bukkit.getLogger().info("Cavern: " + org.toString());
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carve.merge(new DeformedSphere(org.clone(), chunk.nextInt(4)+3, 0.75, smpl));
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Vector _00 = new Vector(org.getX()+16, new Random(MathUtil.getCarverChunkSeed(chunkX+1, chunkZ, seed)).nextInt(128), org.getZ());
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carve.merge(new Tube(org, _00, 4));
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return carve;
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}
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public static class Node {
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private final long seed;
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private final GridSpawn spawn = new GridSpawn(16, 0);
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public Node(World w) {
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this.seed = w.getSeed();
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}
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public Vector getNodeLocation(int x, int z) {
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return spawn.getNearestSpawn(x, z, seed);
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}
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}
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}
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