Use Vector2 for structures, move rotation stuff to new util class

This commit is contained in:
dfsek 2020-10-05 01:25:53 -07:00
parent 96d293eec5
commit 0e760ec87e
6 changed files with 189 additions and 178 deletions

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@ -1,13 +1,8 @@
package com.dfsek.terra.command.geometry;
import com.dfsek.terra.WorldEditUtil;
import com.dfsek.terra.util.structure.WorldEditUtil;
import com.dfsek.terra.command.type.PlayerCommand;
import com.dfsek.terra.procgen.voxel.Tube;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.command.Command;

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@ -1,15 +1,10 @@
package com.dfsek.terra.command.structure;
import com.dfsek.terra.Terra;
import com.dfsek.terra.WorldEditUtil;
import com.dfsek.terra.util.structure.WorldEditUtil;
import com.dfsek.terra.command.type.PlayerCommand;
import com.dfsek.terra.structure.GaeaStructure;
import com.dfsek.terra.structure.InitializationException;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import org.bukkit.Location;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;

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@ -154,4 +154,14 @@ public class Vector2 implements Cloneable {
throw new Error(e);
}
}
public Vector2 setX(double x) {
this.x = x;
return this;
}
public Vector2 setZ(double z) {
this.z = z;
return this;
}
}

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@ -1,6 +1,8 @@
package com.dfsek.terra.structure;
import com.dfsek.terra.Debug;
import com.dfsek.terra.procgen.math.Vector2;
import com.dfsek.terra.util.structure.RotationUtil;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.Location;
@ -34,6 +36,8 @@ import java.util.Objects;
import java.util.UUID;
import java.util.function.Consumer;
import static com.dfsek.terra.util.structure.RotationUtil.*;
public class GaeaStructure implements Serializable {
public static final long serialVersionUID = -6664585217063842035L;
private final StructureContainedBlock[][][] structure;
@ -125,166 +129,7 @@ public class GaeaStructure implements Serializable {
this.executeForBlocksInRange(getRange(Axis.X), getRange(Axis.Y), getRange(Axis.Z), block -> pasteBlock(block, origin, r), r);
}
/**
* Rotate and mirror a coordinate pair.
* @param arr Array containing X and Z coordinates.
* @param r Rotation
* @return Rotated coordinate pair
*/
private int[] getRotatedCoords(int[] arr, Rotation r) {
int[] cp = Arrays.copyOf(arr, 2);
switch(r) {
case CW_90:
arr[0] = cp[1];
arr[1] = - cp[0];
break;
case CCW_90:
arr[0] = - cp[1];
arr[1] = cp[0];
break;
case CW_180:
arr[0] = - cp[0];
arr[1] = - cp[1];
break;
}
return arr;
}
/**
* Get the BlockFace with rotation and mirrors applied to it
* @param f BlockFace to apply rotation to
* @param r Rotation
* @return Rotated BlockFace
*/
private BlockFace getRotatedFace(BlockFace f, Rotation r) {
BlockFace n = f;
int rotateNum = r.getDegrees()/90;
int rn = faceRotation(f);
if(rn >= 0) {
n = fromRotation(faceRotation(n) + 4*rotateNum);
}
return n;
}
private org.bukkit.Axis getRotatedAxis(org.bukkit.Axis orig, Rotation r) {
org.bukkit.Axis other = orig;
final boolean shouldSwitch = r.equals(Rotation.CW_90) || r.equals(Rotation.CCW_90);
switch(orig) {
case X:
if(shouldSwitch) other = org.bukkit.Axis.Z;
break;
case Z:
if(shouldSwitch) other = org.bukkit.Axis.X;
break;
}
return other;
}
/**
* Method to rotate the incredibly obnoxious Rail.Shape enum
* @param orig Original shape
* @param r Rotate
* @return Rotated/mirrored shape
*/
private Rail.Shape getRotatedRail(Rail.Shape orig, Rotation r) {
switch(r) {
case CCW_90:
switch(orig) {
case NORTH_WEST: return Rail.Shape.SOUTH_WEST;
case NORTH_SOUTH: return Rail.Shape.EAST_WEST;
case SOUTH_WEST: return Rail.Shape.SOUTH_EAST;
case SOUTH_EAST: return Rail.Shape.NORTH_EAST;
case EAST_WEST: return Rail.Shape.NORTH_SOUTH;
case NORTH_EAST: return Rail.Shape.NORTH_WEST;
case ASCENDING_EAST: return Rail.Shape.ASCENDING_NORTH;
case ASCENDING_WEST: return Rail.Shape.ASCENDING_SOUTH;
case ASCENDING_NORTH: return Rail.Shape.ASCENDING_WEST;
case ASCENDING_SOUTH: return Rail.Shape.ASCENDING_EAST;
}
case CW_90:
switch(orig) {
case NORTH_WEST: return Rail.Shape.NORTH_EAST;
case NORTH_SOUTH: return Rail.Shape.EAST_WEST;
case SOUTH_WEST: return Rail.Shape.NORTH_WEST;
case SOUTH_EAST: return Rail.Shape.SOUTH_WEST;
case EAST_WEST: return Rail.Shape.NORTH_SOUTH;
case NORTH_EAST: return Rail.Shape.SOUTH_EAST;
case ASCENDING_EAST: return Rail.Shape.ASCENDING_SOUTH;
case ASCENDING_WEST: return Rail.Shape.ASCENDING_NORTH;
case ASCENDING_NORTH: return Rail.Shape.ASCENDING_EAST;
case ASCENDING_SOUTH: return Rail.Shape.ASCENDING_WEST;
}
case CW_180:
switch(orig) {
case NORTH_WEST: return Rail.Shape.SOUTH_EAST;
case NORTH_SOUTH: return Rail.Shape.NORTH_SOUTH;
case SOUTH_WEST: return Rail.Shape.NORTH_EAST;
case SOUTH_EAST: return Rail.Shape.NORTH_WEST;
case EAST_WEST: return Rail.Shape.EAST_WEST;
case NORTH_EAST: return Rail.Shape.SOUTH_WEST;
case ASCENDING_EAST: return Rail.Shape.ASCENDING_WEST;
case ASCENDING_WEST: return Rail.Shape.ASCENDING_EAST;
case ASCENDING_NORTH: return Rail.Shape.ASCENDING_SOUTH;
case ASCENDING_SOUTH: return Rail.Shape.ASCENDING_NORTH;
}
}
return orig;
}
/**
* Get an integer representation of a BlockFace, to perform math on.
* @param f BlockFace to get integer for
* @return integer representation of BlockFace
*/
private static int faceRotation(BlockFace f) {
switch(f) {
case NORTH: return 0;
case NORTH_NORTH_EAST: return 1;
case NORTH_EAST: return 2;
case EAST_NORTH_EAST: return 3;
case EAST: return 4;
case EAST_SOUTH_EAST: return 5;
case SOUTH_EAST: return 6;
case SOUTH_SOUTH_EAST: return 7;
case SOUTH: return 8;
case SOUTH_SOUTH_WEST: return 9;
case SOUTH_WEST: return 10;
case WEST_SOUTH_WEST: return 11;
case WEST: return 12;
case WEST_NORTH_WEST: return 13;
case NORTH_WEST: return 14;
case NORTH_NORTH_WEST: return 15;
default: return -1;
}
}
/**
* Convert integer to BlockFace representation
* @param r integer to get BlockFace for
* @return BlockFace represented by integer.
*/
private static BlockFace fromRotation(int r) {
switch(Math.floorMod(r, 16)) {
case 0: return BlockFace.NORTH;
case 1: return BlockFace.NORTH_NORTH_EAST;
case 2: return BlockFace.NORTH_EAST;
case 3: return BlockFace.EAST_NORTH_EAST;
case 4: return BlockFace.EAST;
case 5: return BlockFace.EAST_SOUTH_EAST;
case 6: return BlockFace.SOUTH_EAST;
case 7: return BlockFace.SOUTH_SOUTH_EAST;
case 8: return BlockFace.SOUTH;
case 9: return BlockFace.SOUTH_SOUTH_WEST;
case 10: return BlockFace.SOUTH_WEST;
case 11: return BlockFace.WEST_SOUTH_WEST;
case 12: return BlockFace.WEST;
case 13: return BlockFace.WEST_NORTH_WEST;
case 14: return BlockFace.NORTH_WEST;
case 15: return BlockFace.NORTH_NORTH_WEST;
default: throw new IllegalArgumentException();
}
}
/**
@ -354,11 +199,10 @@ public class GaeaStructure implements Serializable {
for(int x : xM) {
for(int y : yM) {
for(int z : zM) {
int[] c = getRotatedCoords(new int[] {x-structureInfo.getCenterX(), z-structureInfo.getCenterZ()}, r);
c[0] = c[0] + structureInfo.getCenterX();
c[1] = c[1] + structureInfo.getCenterZ();
if(isInStructure(c[0], y, c[1])) {
StructureContainedBlock b = structure[c[0]][c[1]][y];
Vector2 c = getRotatedCoords(new Vector2(x-structureInfo.getCenterX(), z-structureInfo.getCenterZ()), r);
c.add(new Vector2(structureInfo.getCenterX(), structureInfo.getCenterZ()));
if(isInStructure((int) c.getX(), y, (int) c.getZ())) {
StructureContainedBlock b = structure[(int) c.getX()][(int) c.getZ()][y];
exec.accept(new StructureContainedBlock(x - getStructureInfo().getCenterX(), y, z - getStructureInfo().getCenterZ(), b.getState(), b.getBlockData()));
}
}

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@ -0,0 +1,168 @@
package com.dfsek.terra.util.structure;
import com.dfsek.terra.procgen.math.Vector2;
import com.dfsek.terra.structure.GaeaStructure;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.Rail;
import java.util.Arrays;
public class RotationUtil {
/**
* Rotate and mirror a coordinate pair.
* @param arr Array containing X and Z coordinates.
* @param r Rotation
* @return Rotated coordinate pair
*/
public static Vector2 getRotatedCoords(Vector2 orig, GaeaStructure.Rotation r) {
Vector2 copy = orig.clone();
switch(r) {
case CW_90:
copy.setX(orig.getZ()).setZ(-orig.getX());
break;
case CCW_90:
copy.setX(-orig.getZ()).setZ(orig.getX());
break;
case CW_180:
copy.multiply(-1);
break;
}
return copy;
}
/**
* Get the BlockFace with rotation and mirrors applied to it
* @param f BlockFace to apply rotation to
* @param r Rotation
* @return Rotated BlockFace
*/
public static BlockFace getRotatedFace(BlockFace f, GaeaStructure.Rotation r) {
BlockFace n = f;
int rotateNum = r.getDegrees()/90;
int rn = faceRotation(f);
if(rn >= 0) {
n = fromRotation(faceRotation(n) + 4*rotateNum);
}
return n;
}
public static org.bukkit.Axis getRotatedAxis(org.bukkit.Axis orig, GaeaStructure.Rotation r) {
org.bukkit.Axis other = orig;
final boolean shouldSwitch = r.equals(GaeaStructure.Rotation.CW_90) || r.equals(GaeaStructure.Rotation.CCW_90);
switch(orig) {
case X:
if(shouldSwitch) other = org.bukkit.Axis.Z;
break;
case Z:
if(shouldSwitch) other = org.bukkit.Axis.X;
break;
}
return other;
}
/**
* Method to rotate the incredibly obnoxious Rail.Shape enum
* @param orig Original shape
* @param r Rotate
* @return Rotated/mirrored shape
*/
public static Rail.Shape getRotatedRail(Rail.Shape orig, GaeaStructure.Rotation r) {
switch(r) {
case CCW_90:
switch(orig) {
case NORTH_WEST: return Rail.Shape.SOUTH_WEST;
case NORTH_SOUTH: return Rail.Shape.EAST_WEST;
case SOUTH_WEST: return Rail.Shape.SOUTH_EAST;
case SOUTH_EAST: return Rail.Shape.NORTH_EAST;
case EAST_WEST: return Rail.Shape.NORTH_SOUTH;
case NORTH_EAST: return Rail.Shape.NORTH_WEST;
case ASCENDING_EAST: return Rail.Shape.ASCENDING_NORTH;
case ASCENDING_WEST: return Rail.Shape.ASCENDING_SOUTH;
case ASCENDING_NORTH: return Rail.Shape.ASCENDING_WEST;
case ASCENDING_SOUTH: return Rail.Shape.ASCENDING_EAST;
}
case CW_90:
switch(orig) {
case NORTH_WEST: return Rail.Shape.NORTH_EAST;
case NORTH_SOUTH: return Rail.Shape.EAST_WEST;
case SOUTH_WEST: return Rail.Shape.NORTH_WEST;
case SOUTH_EAST: return Rail.Shape.SOUTH_WEST;
case EAST_WEST: return Rail.Shape.NORTH_SOUTH;
case NORTH_EAST: return Rail.Shape.SOUTH_EAST;
case ASCENDING_EAST: return Rail.Shape.ASCENDING_SOUTH;
case ASCENDING_WEST: return Rail.Shape.ASCENDING_NORTH;
case ASCENDING_NORTH: return Rail.Shape.ASCENDING_EAST;
case ASCENDING_SOUTH: return Rail.Shape.ASCENDING_WEST;
}
case CW_180:
switch(orig) {
case NORTH_WEST: return Rail.Shape.SOUTH_EAST;
case NORTH_SOUTH: return Rail.Shape.NORTH_SOUTH;
case SOUTH_WEST: return Rail.Shape.NORTH_EAST;
case SOUTH_EAST: return Rail.Shape.NORTH_WEST;
case EAST_WEST: return Rail.Shape.EAST_WEST;
case NORTH_EAST: return Rail.Shape.SOUTH_WEST;
case ASCENDING_EAST: return Rail.Shape.ASCENDING_WEST;
case ASCENDING_WEST: return Rail.Shape.ASCENDING_EAST;
case ASCENDING_NORTH: return Rail.Shape.ASCENDING_SOUTH;
case ASCENDING_SOUTH: return Rail.Shape.ASCENDING_NORTH;
}
}
return orig;
}
/**
* Get an integer representation of a BlockFace, to perform math on.
* @param f BlockFace to get integer for
* @return integer representation of BlockFace
*/
public static int faceRotation(BlockFace f) {
switch(f) {
case NORTH: return 0;
case NORTH_NORTH_EAST: return 1;
case NORTH_EAST: return 2;
case EAST_NORTH_EAST: return 3;
case EAST: return 4;
case EAST_SOUTH_EAST: return 5;
case SOUTH_EAST: return 6;
case SOUTH_SOUTH_EAST: return 7;
case SOUTH: return 8;
case SOUTH_SOUTH_WEST: return 9;
case SOUTH_WEST: return 10;
case WEST_SOUTH_WEST: return 11;
case WEST: return 12;
case WEST_NORTH_WEST: return 13;
case NORTH_WEST: return 14;
case NORTH_NORTH_WEST: return 15;
default: return -1;
}
}
/**
* Convert integer to BlockFace representation
* @param r integer to get BlockFace for
* @return BlockFace represented by integer.
*/
public static BlockFace fromRotation(int r) {
switch(Math.floorMod(r, 16)) {
case 0: return BlockFace.NORTH;
case 1: return BlockFace.NORTH_NORTH_EAST;
case 2: return BlockFace.NORTH_EAST;
case 3: return BlockFace.EAST_NORTH_EAST;
case 4: return BlockFace.EAST;
case 5: return BlockFace.EAST_SOUTH_EAST;
case 6: return BlockFace.SOUTH_EAST;
case 7: return BlockFace.SOUTH_SOUTH_EAST;
case 8: return BlockFace.SOUTH;
case 9: return BlockFace.SOUTH_SOUTH_WEST;
case 10: return BlockFace.SOUTH_WEST;
case 11: return BlockFace.WEST_SOUTH_WEST;
case 12: return BlockFace.WEST;
case 13: return BlockFace.WEST_NORTH_WEST;
case 14: return BlockFace.NORTH_WEST;
case 15: return BlockFace.NORTH_NORTH_WEST;
default: throw new IllegalArgumentException();
}
}
}

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@ -1,4 +1,4 @@
package com.dfsek.terra;
package com.dfsek.terra.util.structure;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
@ -6,7 +6,6 @@ import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionSelector;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;