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Use Vector2 for structures, move rotation stuff to new util class
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@@ -1,13 +1,8 @@
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package com.dfsek.terra.command.geometry;
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import com.dfsek.terra.WorldEditUtil;
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import com.dfsek.terra.util.structure.WorldEditUtil;
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import com.dfsek.terra.command.type.PlayerCommand;
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import com.dfsek.terra.procgen.voxel.Tube;
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.WorldEditPlugin;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.command.Command;
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@@ -1,15 +1,10 @@
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package com.dfsek.terra.command.structure;
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import com.dfsek.terra.Terra;
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import com.dfsek.terra.WorldEditUtil;
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import com.dfsek.terra.util.structure.WorldEditUtil;
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import com.dfsek.terra.command.type.PlayerCommand;
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import com.dfsek.terra.structure.GaeaStructure;
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import com.dfsek.terra.structure.InitializationException;
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.WorldEditPlugin;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import org.bukkit.Location;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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