Use Vector2 for structures, move rotation stuff to new util class

This commit is contained in:
dfsek
2020-10-05 01:25:53 -07:00
parent 96d293eec5
commit 0e760ec87e
6 changed files with 189 additions and 178 deletions

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@@ -1,13 +1,8 @@
package com.dfsek.terra.command.geometry;
import com.dfsek.terra.WorldEditUtil;
import com.dfsek.terra.util.structure.WorldEditUtil;
import com.dfsek.terra.command.type.PlayerCommand;
import com.dfsek.terra.procgen.voxel.Tube;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.command.Command;

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@@ -1,15 +1,10 @@
package com.dfsek.terra.command.structure;
import com.dfsek.terra.Terra;
import com.dfsek.terra.WorldEditUtil;
import com.dfsek.terra.util.structure.WorldEditUtil;
import com.dfsek.terra.command.type.PlayerCommand;
import com.dfsek.terra.structure.GaeaStructure;
import com.dfsek.terra.structure.InitializationException;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import org.bukkit.Location;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;