mirror of
https://github.com/PolyhedralDev/Terra.git
synced 2026-04-24 00:56:38 +00:00
Merge tree and flora population, increase performance of both.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
package com.dfsek.terra.population;
|
||||
|
||||
import com.dfsek.terra.Terra;
|
||||
import com.dfsek.terra.TerraProfiler;
|
||||
import com.dfsek.terra.TerraWorld;
|
||||
import com.dfsek.terra.biome.TerraBiomeGrid;
|
||||
@@ -7,17 +8,26 @@ import com.dfsek.terra.biome.UserDefinedBiome;
|
||||
import com.dfsek.terra.config.base.ConfigPack;
|
||||
import com.dfsek.terra.config.genconfig.biome.BiomeConfig;
|
||||
import com.dfsek.terra.config.genconfig.biome.BiomeFloraConfig;
|
||||
import com.dfsek.terra.generation.UserDefinedDecorator;
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.polydev.gaea.biome.Biome;
|
||||
import org.polydev.gaea.generation.GenerationPhase;
|
||||
import org.polydev.gaea.math.Range;
|
||||
import org.polydev.gaea.population.GaeaBlockPopulator;
|
||||
import org.polydev.gaea.profiler.ProfileFuture;
|
||||
import org.polydev.gaea.tree.Tree;
|
||||
import org.polydev.gaea.world.Flora;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Populates Flora and Trees
|
||||
*/
|
||||
public class FloraPopulator extends GaeaBlockPopulator {
|
||||
@Override
|
||||
public void populate(@NotNull World world, @NotNull Random random, @NotNull Chunk chunk) {
|
||||
@@ -29,6 +39,12 @@ public class FloraPopulator extends GaeaBlockPopulator {
|
||||
for(int x = 0; x < 16; x++) {
|
||||
for(int z = 0; z < 16; z++) {
|
||||
UserDefinedBiome biome = (UserDefinedBiome) grid.getBiome((chunk.getX() << 4) + x, (chunk.getZ() << 4) + z, GenerationPhase.POPULATE);
|
||||
if((x & 1) == 0 && (z & 1) == 0) {
|
||||
int treeChance = biome.getDecorator().getTreeDensity();
|
||||
if(random.nextInt(1000) < treeChance) {
|
||||
if(doTrees(biome, tw, random, chunk, offset(random, x), offset(random, z))) continue;
|
||||
}
|
||||
}
|
||||
if(biome.getDecorator().getFloraChance() <= 0) continue;
|
||||
try {
|
||||
BiomeConfig c = config.getBiome(biome);
|
||||
@@ -47,4 +63,27 @@ public class FloraPopulator extends GaeaBlockPopulator {
|
||||
}
|
||||
}
|
||||
}
|
||||
private static boolean doTrees(@NotNull UserDefinedBiome biome, TerraWorld world, @NotNull Random random, @NotNull Chunk chunk, int x, int z) {
|
||||
for(Block block : getValidTreeSpawnsAt(chunk, x, z, new Range(0, 254))) {
|
||||
Tree tree = biome.getDecorator().getTrees().get(random);
|
||||
Range range = world.getConfig().getBiome(biome).getTreeRange(tree);
|
||||
if(!range.isInRange(block.getY())) continue;
|
||||
try {
|
||||
return tree.plant(block.getLocation(), random, false, Terra.getInstance());
|
||||
} catch(NullPointerException ignore) {}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private static int offset(Random r, int i) {
|
||||
return Math.min(Math.max(i + r.nextInt(3)-1, 0), 15);
|
||||
}
|
||||
public static List<Block> getValidTreeSpawnsAt(Chunk chunk, int x, int z, Range check) {
|
||||
List<Block> blocks = new ArrayList<>();
|
||||
for(int y : check) {
|
||||
if(chunk.getBlock(x, y, z).getType().isSolid() && chunk.getBlock(x, y + 1, z).getType().isAir()) {
|
||||
blocks.add(chunk.getBlock(x, y, z));
|
||||
}
|
||||
}
|
||||
return blocks;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
package com.dfsek.terra.population;
|
||||
|
||||
import com.dfsek.terra.Terra;
|
||||
import com.dfsek.terra.TerraProfiler;
|
||||
import com.dfsek.terra.TerraWorld;
|
||||
import com.dfsek.terra.biome.TerraBiomeGrid;
|
||||
import com.dfsek.terra.biome.UserDefinedBiome;
|
||||
import com.dfsek.terra.config.base.ConfigPack;
|
||||
import com.dfsek.terra.config.base.WorldConfig;
|
||||
import com.dfsek.terra.generation.UserDefinedDecorator;
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.polydev.gaea.biome.Biome;
|
||||
import org.polydev.gaea.generation.GenerationPhase;
|
||||
import org.polydev.gaea.math.Range;
|
||||
import org.polydev.gaea.population.GaeaBlockPopulator;
|
||||
import org.polydev.gaea.profiler.ProfileFuture;
|
||||
import org.polydev.gaea.tree.Tree;
|
||||
import org.polydev.gaea.util.WorldUtil;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class TreePopulator extends GaeaBlockPopulator {
|
||||
@Override
|
||||
public void populate(@NotNull World world, @NotNull Random random, @NotNull Chunk chunk) {
|
||||
try(ProfileFuture ignored = TerraProfiler.fromWorld(world).measure("TreeGenTime")) {
|
||||
TerraWorld tw = TerraWorld.getWorld(world);
|
||||
if(!tw.isSafe()) return;
|
||||
TerraBiomeGrid grid = tw.getGrid();;
|
||||
int x = random.nextInt(16);
|
||||
int z = random.nextInt(16);
|
||||
int origX = chunk.getX() << 4;
|
||||
int origZ = chunk.getZ() << 4;
|
||||
Biome b = grid.getBiome(x+origX, z+origZ, GenerationPhase.POPULATE);
|
||||
if(((UserDefinedDecorator) b.getDecorator()).getTreeChance() < random.nextInt(100)) return;
|
||||
int max = 32;
|
||||
int att = 0;
|
||||
for(int i = 0; i < b.getDecorator().getTreeDensity() && att < max; ) {
|
||||
att++;
|
||||
for(Block block : getValidSpawnsAt(chunk, x, z, new Range(0, 254))) {
|
||||
b = grid.getBiome(x+origX, z+origZ, GenerationPhase.POPULATE);
|
||||
Tree tree = b.getDecorator().getTrees().get(random);
|
||||
Range range = tw.getConfig().getBiome((UserDefinedBiome) b).getTreeRange(tree);
|
||||
if(!range.isInRange(block.getY())) continue;
|
||||
try {
|
||||
if(tree.plant(block.getLocation(), random, false, Terra.getInstance())) i++;
|
||||
} catch(NullPointerException ignore) {}
|
||||
}
|
||||
|
||||
x = random.nextInt(16);
|
||||
z = random.nextInt(16);
|
||||
}
|
||||
}
|
||||
}
|
||||
public List<Block> getValidSpawnsAt(Chunk chunk, int x, int z, Range check) {
|
||||
List<Block> blocks = new ArrayList<>();
|
||||
for(int y : check) {
|
||||
if(chunk.getBlock(x, y, z).getType().isSolid() && chunk.getBlock(x, y + 1, z).getType().isAir()) {
|
||||
blocks.add(chunk.getBlock(x, y, z));
|
||||
}
|
||||
}
|
||||
return blocks;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user