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- Paint chunks z-major so neighbouring columns share block-buffer cache lines - Fill the solid run below layers, river paint and cave ceilings with ores or rock in one loop - Resolve chunk constants, air and bedrock once per chunk; drop the unread shared lastBedrock write - IrisOreBands replaces IrisOreGeneratorBounds: per-Y candidate generators in list order - Resolve a constant (FLAT) ore chance once instead of sampling it per block - Column parity test against the per-block algorithm over randomized columns