Iris/gource/data/shaders/bloom.vert
Daniel Mills 58dcb72adc Bam
2020-07-17 04:15:43 -04:00

11 lines
187 B
GLSL

varying vec3 pos;
void main()
{
pos = gl_Vertex.xyz - gl_MultiTexCoord0.yzw;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
gl_Position = ftransform();
}