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- Add SectionBuffer: chunk palette of written instances and short[4096] ids per section in y, z, x order - Column tops are indexed per x-slice and padded so fan-out slices do not share a cache line - Add ColumnRunHunk and forward column runs through the listening hunk and block update listener - Terrain painter emits column runs and evaluates ores only inside the column's ore bands - Bukkit generation writes into SectionBuffer and applies it through ChunkDataOutput - Remove ChunkDataHunkHolder and the probe's ProductionBlockHunk copy - Probe production buffers use SectionBuffer