Files
Iris/core
piexel e58d065ca4 Make the map explain what it shows
Highlight a biome or region (legend click, right-click, or H under the
cursor) to fade everything else and outline it; Esc clears it. A live
legend beside the map lists the biomes or regions in view with their
share of the screen.

The hover card now answers at once from the drawn tiles and then adds
height, sea level, land or sea, slope, cave biome and the Minecraft
biome; Shift adds keys and files.

After a refresh or hotload, C compares with the map from before: a
draggable before/now divider, or a view that fades out everything that
stayed the same and says how much changed.

Shading (S) adds hillshade relief to every view and Borders (B) outlines
the regions. Tiles now remember what each pixel shows, so all of this
restyles without rendering again.

Model used: Claude Opus 5.5
2026-10-19 12:46:35 +02:00
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