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Highlight a biome or region (legend click, right-click, or H under the cursor) to fade everything else and outline it; Esc clears it. A live legend beside the map lists the biomes or regions in view with their share of the screen. The hover card now answers at once from the drawn tiles and then adds height, sea level, land or sea, slope, cave biome and the Minecraft biome; Shift adds keys and files. After a refresh or hotload, C compares with the map from before: a draggable before/now divider, or a view that fades out everything that stayed the same and says how much changed. Shading (S) adds hillshade relief to every view and Borders (B) outlines the regions. Tiles now remember what each pixel shows, so all of this restyles without rendering again. Model used: Claude Opus 5.5