Files
Iris/core
piexel b97bd51f20 Draw every block in the Objects view the way Minecraft models it
The 3D object view guessed block shapes: stairs, gates, lanterns and
similar became full cubes, fences and walls showed only their post,
glass fell back to grey, and vines and ladders became crossed plants.
It now reads the real models: every matching multipart part, each box
with its own texture, UVs and face rotation, tilted and rescaled boxes,
blockstate turns with uvlock, cullfaces against covering neighbours, and
Minecraft's side shading.

Chests, heads, banners and the bell use their entity textures; fluids
and other code-drawn blocks get simple shapes. See-through textures like
water, ice and stained glass are blended back to front. Texture objects
with a "sprite" key (glass in 26.x) are read, which also fixes them in
the palette map, and grey PNGs such as stone are no longer brightened by
Java's colour conversion.

Model used: Claude Opus 5.5
2026-10-19 20:59:41 +02:00
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