Files
Iris/adapters
Brian Neumann-Fopiano a6aeceff86 Grounded procedural trees
- Compact connected roots extend bounded gaps into supporting terrain
- Unsupported cliff placements leave no partial trees
- Root and canopy roles follow object scaling and rotation
- Canopies preserve solid trunk cells across chunk replay and saved continuations
- Branch wood replaces leaf clusters within each tree
- Regression tests cover slopes and overlapping tree placements
- Gameplay checks compare grounded spindle geometry across both packs
2026-10-18 18:00:40 -04:00
..
2026-10-18 18:00:40 -04:00
V+
2026-10-17 11:03:58 -04:00
V+
2026-10-17 11:03:58 -04:00
V+
2026-10-17 11:03:58 -04:00