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758 lines
18 KiB
Java
758 lines
18 KiB
Java
/*
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* $RCSfile$
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*
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* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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* $Revision: 127 $
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* $Date: 2008-02-28 21:18:51 +0100 (Thu, 28 Feb 2008) $
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* $State$
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*/
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package com.volmit.iris.util;
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/**
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* A generic 3-element tuple that is represented by double-precision
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* floating point x,y,z coordinates.
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*/
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public abstract class Tuple3d implements java.io.Serializable, Cloneable {
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static final long serialVersionUID = 5542096614926168415L;
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/**
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* The x coordinate.
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*/
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public double x;
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/**
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* The y coordinate.
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*/
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public double y;
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/**
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* The z coordinate.
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*/
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public double z;
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/**
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* Constructs and initializes a Tuple3d from the specified xyz coordinates.
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*
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* @param x the x coordinate
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* @param y the y coordinate
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* @param z the z coordinate
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*/
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public Tuple3d(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* Constructs and initializes a Tuple3d from the array of length 3.
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*
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* @param t the array of length 3 containing xyz in order
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*/
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public Tuple3d(double[] t) {
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this.x = t[0];
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this.y = t[1];
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this.z = t[2];
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}
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/**
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* Constructs and initializes a Tuple3d from the specified Tuple3d.
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*
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* @param t1 the Tuple3d containing the initialization x y z data
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*/
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public Tuple3d(Tuple3d t1) {
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this.x = t1.x;
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this.y = t1.y;
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this.z = t1.z;
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}
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/**
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* Constructs and initializes a Tuple3d from the specified Tuple3f.
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*
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* @param t1 the Tuple3f containing the initialization x y z data
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*/
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public Tuple3d(Tuple3f t1) {
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this.x = t1.x;
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this.y = t1.y;
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this.z = t1.z;
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}
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/**
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* Constructs and initializes a Tuple3d to (0,0,0).
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*/
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public Tuple3d() {
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this.x = 0.0;
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this.y = 0.0;
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this.z = 0.0;
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}
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/**
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* Sets the value of this tuple to the specified xyz coordinates.
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*
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* @param x the x coordinate
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* @param y the y coordinate
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* @param z the z coordinate
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*/
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public final void set(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* Sets the value of this tuple to the value of the xyz coordinates
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* located in the array of length 3.
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*
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* @param t the array of length 3 containing xyz in order
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*/
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public final void set(double[] t) {
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this.x = t[0];
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this.y = t[1];
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this.z = t[2];
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}
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/**
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* Sets the value of this tuple to the value of tuple t1.
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*
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* @param t1 the tuple to be copied
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*/
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public final void set(Tuple3d t1) {
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this.x = t1.x;
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this.y = t1.y;
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this.z = t1.z;
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}
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/**
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* Sets the value of this tuple to the value of tuple t1.
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*
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* @param t1 the tuple to be copied
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*/
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public final void set(Tuple3f t1) {
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this.x = t1.x;
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this.y = t1.y;
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this.z = t1.z;
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}
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/**
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* Copies the x,y,z coordinates of this tuple into the array t
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* of length 3.
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*
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* @param t the target array
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*/
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public final void get(double[] t) {
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t[0] = this.x;
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t[1] = this.y;
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t[2] = this.z;
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}
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/**
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* Copies the x,y,z coordinates of this tuple into the tuple t.
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*
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* @param t the Tuple3d object into which the values of this object are copied
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*/
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public final void get(Tuple3d t) {
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t.x = this.x;
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t.y = this.y;
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t.z = this.z;
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}
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/**
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* Sets the value of this tuple to the sum of tuples t1 and t2.
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*
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* @param t1 the first tuple
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* @param t2 the second tuple
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*/
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public final void add(Tuple3d t1, Tuple3d t2) {
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this.x = t1.x + t2.x;
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this.y = t1.y + t2.y;
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this.z = t1.z + t2.z;
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}
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/**
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* Sets the value of this tuple to the sum of itself and t1.
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*
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* @param t1 the other tuple
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*/
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public final void add(Tuple3d t1) {
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this.x += t1.x;
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this.y += t1.y;
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this.z += t1.z;
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}
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/**
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* Sets the value of this tuple to the difference of tuples
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* t1 and t2 (this = t1 - t2).
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*
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* @param t1 the first tuple
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* @param t2 the second tuple
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*/
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public final void sub(Tuple3d t1, Tuple3d t2) {
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this.x = t1.x - t2.x;
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this.y = t1.y - t2.y;
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this.z = t1.z - t2.z;
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}
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/**
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* Sets the value of this tuple to the difference
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* of itself and t1 (this = this - t1).
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*
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* @param t1 the other tuple
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*/
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public final void sub(Tuple3d t1) {
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this.x -= t1.x;
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this.y -= t1.y;
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this.z -= t1.z;
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}
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/**
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* Sets the value of this tuple to the negation of tuple t1.
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*
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* @param t1 the source tuple
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*/
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public final void negate(Tuple3d t1) {
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this.x = -t1.x;
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this.y = -t1.y;
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this.z = -t1.z;
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}
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/**
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* Negates the value of this tuple in place.
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*/
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public final void negate() {
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this.x = -this.x;
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this.y = -this.y;
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this.z = -this.z;
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}
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/**
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* Sets the value of this tuple to the scalar multiplication
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* of tuple t1.
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*
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* @param s the scalar value
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* @param t1 the source tuple
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*/
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public final void scale(double s, Tuple3d t1) {
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this.x = s * t1.x;
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this.y = s * t1.y;
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this.z = s * t1.z;
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}
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/**
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* Sets the value of this tuple to the scalar multiplication
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* of itself.
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*
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* @param s the scalar value
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*/
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public final void scale(double s) {
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this.x *= s;
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this.y *= s;
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this.z *= s;
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}
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/**
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* Sets the value of this tuple to the scalar multiplication
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* of tuple t1 and then adds tuple t2 (this = s*t1 + t2).
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*
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* @param s the scalar value
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* @param t1 the tuple to be multipled
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* @param t2 the tuple to be added
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*/
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public final void scaleAdd(double s, Tuple3d t1, Tuple3d t2) {
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this.x = s * t1.x + t2.x;
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this.y = s * t1.y + t2.y;
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this.z = s * t1.z + t2.z;
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}
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/**
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* @deprecated Use scaleAdd(double,Tuple3d) instead
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*/
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public final void scaleAdd(double s, Tuple3f t1) {
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scaleAdd(s, new Point3d(t1));
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}
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/**
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* Sets the value of this tuple to the scalar multiplication
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* of itself and then adds tuple t1 (this = s*this + t1).
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*
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* @param s the scalar value
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* @param t1 the tuple to be added
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*/
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public final void scaleAdd(double s, Tuple3d t1) {
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this.x = s * this.x + t1.x;
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this.y = s * this.y + t1.y;
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this.z = s * this.z + t1.z;
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}
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/**
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* Returns a string that contains the values of this Tuple3d.
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* The form is (x,y,z).
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*
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* @return the String representation
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*/
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public String toString() {
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return "(" + this.x + ", " + this.y + ", " + this.z + ")";
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}
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/**
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* Returns a hash code value based on the data values in this
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* object. Two different Tuple3d objects with identical data values
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* (i.e., Tuple3d.equals returns true) will return the same hash
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* code value. Two objects with different data members may return the
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* same hash value, although this is not likely.
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*
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* @return the integer hash code value
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*/
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public int hashCode() {
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long bits = 1L;
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bits = 31L * bits + VecMathUtil.doubleToLongBits(x);
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bits = 31L * bits + VecMathUtil.doubleToLongBits(y);
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bits = 31L * bits + VecMathUtil.doubleToLongBits(z);
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return (int) (bits ^ (bits >> 32));
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}
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/**
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* Returns true if all of the data members of Tuple3d t1 are
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* equal to the corresponding data members in this Tuple3d.
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*
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* @param t1 the tuple with which the comparison is made
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* @return true or false
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*/
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public boolean equals(Tuple3d t1) {
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try {
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return (this.x == t1.x && this.y == t1.y && this.z == t1.z);
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} catch (NullPointerException e2) {
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return false;
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}
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}
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/**
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* Returns true if the Object t1 is of type Tuple3d and all of the
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* data members of t1 are equal to the corresponding data members in
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* this Tuple3d.
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*
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* @param t1 the Object with which the comparison is made
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* @return true or false
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*/
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public boolean equals(Object t1) {
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try {
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Tuple3d t2 = (Tuple3d) t1;
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return (this.x == t2.x && this.y == t2.y && this.z == t2.z);
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} catch (ClassCastException e1) {
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return false;
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} catch (NullPointerException e2) {
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return false;
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}
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}
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/**
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* Returns true if the L-infinite distance between this tuple
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* and tuple t1 is less than or equal to the epsilon parameter,
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* otherwise returns false. The L-infinite
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* distance is equal to MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2)].
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*
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* @param t1 the tuple to be compared to this tuple
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* @param epsilon the threshold value
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* @return true or false
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*/
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public boolean epsilonEquals(Tuple3d t1, double epsilon) {
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double diff;
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diff = x - t1.x;
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if (Double.isNaN(diff)) return false;
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if ((diff < 0 ? -diff : diff) > epsilon) return false;
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diff = y - t1.y;
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if (Double.isNaN(diff)) return false;
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if ((diff < 0 ? -diff : diff) > epsilon) return false;
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diff = z - t1.z;
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if (Double.isNaN(diff)) return false;
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return !((diff < 0 ? -diff : diff) > epsilon);
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}
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/**
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* @deprecated Use clamp(double,double,Tuple3d) instead
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*/
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public final void clamp(float min, float max, Tuple3d t) {
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clamp(min, (double) max, t);
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}
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/**
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* Clamps the tuple parameter to the range [low, high] and
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* places the values into this tuple.
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*
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* @param min the lowest value in the tuple after clamping
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* @param max the highest value in the tuple after clamping
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* @param t the source tuple, which will not be modified
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*/
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public final void clamp(double min, double max, Tuple3d t) {
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if (t.x > max) {
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x = max;
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} else if (t.x < min) {
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x = min;
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} else {
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x = t.x;
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}
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if (t.y > max) {
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y = max;
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} else if (t.y < min) {
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y = min;
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} else {
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y = t.y;
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}
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if (t.z > max) {
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z = max;
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} else if (t.z < min) {
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z = min;
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} else {
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z = t.z;
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}
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}
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/**
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* @deprecated Use clampMin(double,Tuple3d) instead
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*/
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public final void clampMin(float min, Tuple3d t) {
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clampMin((double) min, t);
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}
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/**
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* Clamps the minimum value of the tuple parameter to the min
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* parameter and places the values into this tuple.
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*
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* @param min the lowest value in the tuple after clamping
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* @param t the source tuple, which will not be modified
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*/
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public final void clampMin(double min, Tuple3d t) {
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if (t.x < min) {
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x = min;
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} else {
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x = t.x;
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}
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if (t.y < min) {
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y = min;
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} else {
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y = t.y;
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}
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if (t.z < min) {
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z = min;
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} else {
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z = t.z;
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}
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}
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/**
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* @deprecated Use clampMax(double,Tuple3d) instead
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*/
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public final void clampMax(float max, Tuple3d t) {
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clampMax((double) max, t);
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}
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/**
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* Clamps the maximum value of the tuple parameter to the max
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* parameter and places the values into this tuple.
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*
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* @param max the highest value in the tuple after clamping
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* @param t the source tuple, which will not be modified
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*/
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public final void clampMax(double max, Tuple3d t) {
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if (t.x > max) {
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x = max;
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} else {
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x = t.x;
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}
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if (t.y > max) {
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y = max;
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} else {
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y = t.y;
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}
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if (t.z > max) {
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z = max;
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} else {
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z = t.z;
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}
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}
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/**
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* Sets each component of the tuple parameter to its absolute
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* value and places the modified values into this tuple.
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*
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* @param t the source tuple, which will not be modified
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*/
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public final void absolute(Tuple3d t) {
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x = Math.abs(t.x);
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y = Math.abs(t.y);
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z = Math.abs(t.z);
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}
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/**
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* @deprecated Use clamp(double,double) instead
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*/
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public final void clamp(float min, float max) {
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clamp(min, (double) max);
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}
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/**
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* Clamps this tuple to the range [low, high].
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*
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* @param min the lowest value in this tuple after clamping
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* @param max the highest value in this tuple after clamping
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*/
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public final void clamp(double min, double max) {
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if (x > max) {
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x = max;
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} else if (x < min) {
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x = min;
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}
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if (y > max) {
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y = max;
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} else if (y < min) {
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y = min;
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}
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if (z > max) {
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z = max;
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} else if (z < min) {
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z = min;
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}
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}
|
|
|
|
|
|
/**
|
|
* @deprecated Use clampMin(double) instead
|
|
*/
|
|
public final void clampMin(float min) {
|
|
clampMin((double) min);
|
|
}
|
|
|
|
|
|
/**
|
|
* Clamps the minimum value of this tuple to the min parameter.
|
|
*
|
|
* @param min the lowest value in this tuple after clamping
|
|
*/
|
|
public final void clampMin(double min) {
|
|
if (x < min) x = min;
|
|
if (y < min) y = min;
|
|
if (z < min) z = min;
|
|
|
|
}
|
|
|
|
|
|
/**
|
|
* @deprecated Use clampMax(double) instead
|
|
*/
|
|
public final void clampMax(float max) {
|
|
clampMax((double) max);
|
|
}
|
|
|
|
|
|
/**
|
|
* Clamps the maximum value of this tuple to the max parameter.
|
|
*
|
|
* @param max the highest value in the tuple after clamping
|
|
*/
|
|
public final void clampMax(double max) {
|
|
if (x > max) x = max;
|
|
if (y > max) y = max;
|
|
if (z > max) z = max;
|
|
}
|
|
|
|
|
|
/**
|
|
* Sets each component of this tuple to its absolute value.
|
|
*/
|
|
public final void absolute() {
|
|
x = Math.abs(x);
|
|
y = Math.abs(y);
|
|
z = Math.abs(z);
|
|
}
|
|
|
|
|
|
/**
|
|
* @deprecated Use interpolate(Tuple3d,Tuple3d,double) instead
|
|
*/
|
|
public final void interpolate(Tuple3d t1, Tuple3d t2, float alpha) {
|
|
interpolate(t1, t2, (double) alpha);
|
|
}
|
|
|
|
|
|
/**
|
|
* Linearly interpolates between tuples t1 and t2 and places the
|
|
* result into this tuple: this = (1-alpha)*t1 + alpha*t2.
|
|
*
|
|
* @param t1 the first tuple
|
|
* @param t2 the second tuple
|
|
* @param alpha the alpha interpolation parameter
|
|
*/
|
|
public final void interpolate(Tuple3d t1, Tuple3d t2, double alpha) {
|
|
this.x = (1 - alpha) * t1.x + alpha * t2.x;
|
|
this.y = (1 - alpha) * t1.y + alpha * t2.y;
|
|
this.z = (1 - alpha) * t1.z + alpha * t2.z;
|
|
}
|
|
|
|
|
|
/**
|
|
* @deprecated Use interpolate(Tuple3d,double) instead
|
|
*/
|
|
public final void interpolate(Tuple3d t1, float alpha) {
|
|
interpolate(t1, (double) alpha);
|
|
}
|
|
|
|
|
|
/**
|
|
* Linearly interpolates between this tuple and tuple t1 and
|
|
* places the result into this tuple: this = (1-alpha)*this + alpha*t1.
|
|
*
|
|
* @param t1 the first tuple
|
|
* @param alpha the alpha interpolation parameter
|
|
*/
|
|
public final void interpolate(Tuple3d t1, double alpha) {
|
|
this.x = (1 - alpha) * this.x + alpha * t1.x;
|
|
this.y = (1 - alpha) * this.y + alpha * t1.y;
|
|
this.z = (1 - alpha) * this.z + alpha * t1.z;
|
|
}
|
|
|
|
/**
|
|
* Creates a new object of the same class as this object.
|
|
*
|
|
* @return a clone of this instance.
|
|
* @throws OutOfMemoryError if there is not enough memory.
|
|
* @see java.lang.Cloneable
|
|
* @since vecmath 1.3
|
|
*/
|
|
public Object clone() {
|
|
// Since there are no arrays we can just use Object.clone()
|
|
try {
|
|
return super.clone();
|
|
} catch (CloneNotSupportedException e) {
|
|
// this shouldn't happen, since we are Cloneable
|
|
throw new InternalError();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the <i>x</i> coordinate.
|
|
*
|
|
* @return the <i>x</i> coordinate.
|
|
* @since vecmath 1.5
|
|
*/
|
|
public final double getX() {
|
|
return x;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the <i>x</i> coordinate.
|
|
*
|
|
* @param x value to <i>x</i> coordinate.
|
|
* @since vecmath 1.5
|
|
*/
|
|
public final void setX(double x) {
|
|
this.x = x;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the <i>y</i> coordinate.
|
|
*
|
|
* @return the <i>y</i> coordinate.
|
|
* @since vecmath 1.5
|
|
*/
|
|
public final double getY() {
|
|
return y;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the <i>y</i> coordinate.
|
|
*
|
|
* @param y value to <i>y</i> coordinate.
|
|
* @since vecmath 1.5
|
|
*/
|
|
public final void setY(double y) {
|
|
this.y = y;
|
|
}
|
|
|
|
/**
|
|
* Get the <i>z</i> coordinate.
|
|
*
|
|
* @return the <i>z</i> coordinate.
|
|
* @since vecmath 1.5
|
|
*/
|
|
public final double getZ() {
|
|
return z;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the <i>z</i> coordinate.
|
|
*
|
|
* @param z value to <i>z</i> coordinate.
|
|
* @since vecmath 1.5
|
|
*/
|
|
public final void setZ(double z) {
|
|
this.z = z;
|
|
}
|
|
}
|