Files
Iris/core
Brian Neumann-Fopiano 9cd470c7c8 Deposit clump fast paths
- Clump randoms use a plain-field LCG with the RNG sequence and a step jump
- Single-block palettes build footprints from row masks and jump the pick draws
- Ellipsoid nodes, row offsets and node sines reuse thread scratch and size tables
- Terrain-scoped footprint plans that cannot reach the chunk surface are skipped
- Above-terrain plans are skipped when no solid host sits above the surface
- Preparation runs as at most four balanced slices with one join per chunk
- Placement caches target, bedrock and replaceable checks per block state
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