mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2026-11-01 00:40:01 +00:00
- Aquatic decorators place on the sea floor in water only - Decorator waterlogging follows the placement site - Templates never bake waterlogged blocks - Object blocks outside the nominal box stay in the template - Procedural objects export their pre-built variants as content-keyed templates - Surface objects anchor on the ocean floor heightmap - Surface objects reject leaf, log, or fluid ground under the origin - Surface support checks test base corners with a slope-scaled drop - Support ground search covers the full 16 block window - MIN_HEIGHT, MAX_HEIGHT, and stilt modes sample terrain across every allowed rotation - Procedural tree roots extend down to the ground - Underwater objects need water and stay below the surface - On-water objects anchor at the fluid surface - Unsupported coral, sea pickles, and wall fans are left out of templates - Object placements honor slopeCondition - Two-block plants place both halves - Shore decorators need solid ground below - Decorator coverage matches the Iris style density - Patchy decorator styles export as noise threshold patches - Palette end weights round to the nearest count - Ores in deepslate place their deepslate variants - Pack description tells players to keep the Default pack selected - Aquifer floods open sea cells near the fluid height