Files
Iris/core
Brian Neumann-Fopiano 7ff4292013 Datapack export fidelity fixes
- Aquatic decorators place on the sea floor in water only
- Decorator waterlogging follows the placement site
- Templates never bake waterlogged blocks
- Object blocks outside the nominal box stay in the template
- Procedural objects export their pre-built variants as content-keyed templates
- Surface objects anchor on the ocean floor heightmap
- Surface objects reject leaf, log, or fluid ground under the origin
- Surface support checks test base corners with a slope-scaled drop
- Support ground search covers the full 16 block window
- MIN_HEIGHT, MAX_HEIGHT, and stilt modes sample terrain across every allowed rotation
- Procedural tree roots extend down to the ground
- Underwater objects need water and stay below the surface
- On-water objects anchor at the fluid surface
- Unsupported coral, sea pickles, and wall fans are left out of templates
- Object placements honor slopeCondition
- Two-block plants place both halves
- Shore decorators need solid ground below
- Decorator coverage matches the Iris style density
- Patchy decorator styles export as noise threshold patches
- Palette end weights round to the nearest count
- Ores in deepslate place their deepslate variants
- Pack description tells players to keep the Default pack selected
- Aquifer floods open sea cells near the fluid height
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