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- Reduce terrain, noise, hydrology, and decorator sampling overhead. - Reduce object transaction allocations while preserving rollback behavior. - Optimize structure placement and cave anchor sampling. - Parallelize Studio cache warmup and protect world entry and hotload recovery. - Validate pack fingerprints and publish pack replacements atomically. - Notify modded operators about outdated packs without synchronizing pack data. - Harden world creation, loading, evacuation, and teleport failure recovery. - Coalesce queued region flushes while preserving chunk save ordering. - Remove obsolete mantle, pack, and cave planning code. - Add regression tests and reusable gameplay fixtures.