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- Replace the six per-voxel IrisPosition probes in MantleWriter neighborhood hollowing with an origin-relative primitive key set - Look mask membership up through the same primitive key set instead of allocating an IrisPosition per candidate voxel - Give the squared-distance helper a fixed arity so ballooning no longer depends on escape analysis to drop its varargs array - Resolve each Matter slice once per write instead of paying a hasSlice probe and a getSlice lookup for the same class - Read the river water surface through the primitive stream accessor instead of boxing a Double per column - Add nullable primary surface layer accessors so the terrain actuator stops building two Optionals per column - Add MantleWriterNeighborhoodTest, MantleWriterNeighborhoodBenchmarkTest and HydrologyColumnSampleAccessorTest