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Every tinted block used one fixed plains green, so biomes with their own grass colour looked nothing like the game. Tints now follow Minecraft's own rules: its block tint table, the grass, foliage and dry foliage colour maps from the client jar, vanilla biome colour overrides, the dark forest and swamp grass modifiers with an exact copy of the swamp noise, and the client's 5x5 biome blend. Custom biomes use the colours Iris writes into their data pack, and the variant is picked per chunk the same way Iris generates them. Plants have no top face, so they now show their average colour instead of their side-on sprite tiled into stripes. Model used: Claude Opus 5.5