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- Dimension files define upright top-to-bottom terrain layers - Spacer values set exact air gaps between layers - Optional noise styles shape blended layer boundaries - Runtime queries resolve stacked terrain and biome ownership - Pack validation rejects invalid stack definitions - Project copy and hotload paths include stack dependencies - Superflat fixtures cover gaps, blending, clipping, and fluids - Platform tests cover stacked world generation contracts
22 lines
492 B
JSON
22 lines
492 B
JSON
{
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"name": "Clipped Stacked Superflat",
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"version": 1,
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"mode": { "type": "SUPERFLAT" },
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"regions": ["bottom"],
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"focusRegion": "bottom",
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"focus": "bottom",
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"landChance": 1,
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"environment": "NORMAL",
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"dimensionHeight": { "min": -64, "max": 0 },
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"logicalHeight": 64,
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"fluidHeight": -64,
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"bedrock": false,
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"rockPalette": {
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"palette": [{ "block": "minecraft:blue_concrete" }]
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},
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"dimensionStack": {
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"dimensions": ["top", "stack-clipped"],
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"spacer": 64
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}
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}
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