8.6 KiB
01 - Installation & Platforms
Iris installs as either a Bukkit-family plugin jar or a self-contained Fabric, Forge, or NeoForge mod jar. Java 25 is required on every platform. On first boot the default overworld pack is downloaded when missing; packs live under each platform’s data directory.
Requirements
| Requirement | Value |
|---|---|
| Java | 25 (--release 25 / java >= 25 on mod loaders) |
| Minecraft (plugin) | 26.1.2 – 26.2 (api-version 26.1) |
| Minecraft (mod) | 26.2 |
| Fabric Loader | 0.19.3+ |
| Forge | 65.0.4+ |
| NeoForge | 26.2.0.12-beta+ |
| Network | Outbound HTTPS on first boot for default pack download (GitHub IrisDimensions overworld release / pack install) |
Plugin install (Paper / Purpur / Leaf / Canvas / Folia / Spigot)
- Place the CraftBukkit-labelled plugin jar into
plugins/. - Start the server. Iris loads at
STARTUP(plugin.yml/paper-plugin.yml). - On first boot Iris provisions the default
overworldpack intoplugins/Iris/packs/overworldwhen missing (source: IrisDimensions overworldbetarelease zip). - Settings are written at
plugins/Iris/settings.jsonif absent (IrisSettings.read()).
Command root: /iris (aliases /ir, /irs). Explicit permission in the descriptor: iris.treefeller (default op). Command access uses the Director permission model rooted at iris.all (see 04 - Commands & Permissions.md).
Soft dependencies (optional, not bundled): PlaceholderAPI, CraftEngine, Nexo, ItemsAdder, SCore, ExecutableItems, MythicLib, MMOItems, eco, EcoItems, MythicMobs, MythicCrucible, KGenerators, WorldEdit. Multiverse-Core is ordered after Iris so Multiverse sees Iris generators after Iris is up.
Folia note
folia-supported: true. Engine work uses region-safe scheduling. Runtime /iris create does not hot-create a live world on Folia: Iris stages world files, pack snapshot, and bukkit.yml registration, then requires a server restart before the world generates and loads. After restart, use /iris load or rely on the registered world entry as appropriate. See 06 - Worlds & Lifecycle.md.
Mod install (Fabric / Forge / NeoForge)
- Place the matching mod jar into
mods/. - Start the dedicated server (or a client for singleplayer; see below).
- The jar is self-contained: core, SPI, and required Fabric API modules are bundled where applicable. Mod id:
irisworldgen. - On first boot, if
config/irisworldgen/modded.jsonhasautoDownloadDefaultPacktrue (default) anddefaultPack(defaultoverworld) is missing, Iris downloadsIrisDimensions/<pack>(branchmasterfor the auto-prefetch path) into the packs folder before the forced worldgen datapack is written.
Packs installed later register custom dimension types (height ranges) and custom biomes through the forced datapack at server start. Restart once after adding a pack so worlds get full heights and biomes. Worlds created before that restart run with fallback heights.
Singleplayer (modded clients)
Installed Iris packs appear as selectable World Types on the Create New World screen (IRIS:<Pack> style presets from the forced datapack). The integrated server runs the same engine as dedicated servers.
Client HUD
Installing the mod jar on a client adds a pregeneration HUD (progress bar, chunks done/total, percent, chunks/s, ETA; yellow while paused). Key H (rebindable, category “Iris”) toggles it. The HUD talks to modded Iris servers and Bukkit/Paper Iris over channel irisworldgen:main (custom payloads on modded, plugin messaging on Bukkit). Vanilla clients are unaffected and get the server-side boss bar instead; on non-Iris servers the client mod is inert.
Data directories
Plugin (plugins/Iris/)
| Path | Role |
|---|---|
plugins/Iris/settings.json |
Engine settings (IrisSettings); created with defaults on first read |
plugins/Iris/packs/<key>/ |
Installed packs (workspace name packs) |
plugins/Iris/bootstrap/ |
Default-pack provision marker and related bootstrap state |
plugins/Iris/datapacks/ |
Datapack download cache / staging (Bukkit datapack tooling) |
plugins/Iris/languages/overrides/<locale>.json |
Optional server message overrides |
<world>/iris/pack/ |
Per-world pack snapshot used by production engines |
World dimension roots for managed Iris worlds are under the server’s world container (Iris managed dimension storage); see 06 - Worlds & Lifecycle.md.
Mod (config/ relative to the game instance)
| Path | Role |
|---|---|
config/irisworldgen/packs/<pack>/ |
Installed packs; valid when dimensions/<dimension>.json exists |
config/irisworldgen/generated/datapack/iris/ |
Generated forced datapack (owned by Iris; do not edit) |
config/irisworldgen/modded.json |
Mod-side config: defaultPack, autoDownloadDefaultPack, primary world routing, main-world override |
config/iris/ |
Engine data directory: settings.json and per-world engine state via dataFile |
Pack resolution for engines, commands, and the forced datapack uses config/irisworldgen/packs. The engine data folder is config/iris — different roots.
Default modded.json keys
| Key | Default | Effect |
|---|---|---|
defaultPack |
overworld |
Pack auto-download and default create pack name |
autoDownloadDefaultPack |
true |
Async prefetch at boot when pack missing |
primaryWorld |
"" |
Primary-world router target dimension id |
routePlayersToPrimaryWorld |
true |
Route players from vanilla overworld when primary is set |
mainWorldPack |
"" |
Main-world generator override pack ref |
mainWorldSeed |
0 |
Seed for main-world override |
mainWorldAutoRestart |
false |
Auto-restart related to main-world override |
Platform defaults (settings)
IrisSettings is shared across platforms. Generator default relevant to install and first world:
| Key path | Default | Effect |
|---|---|---|
generator.defaultWorldType |
overworld |
Bukkit /iris create resolves type=default to this pack/dimension key |
general.language |
en_US |
Server locale selection |
studio.openVSCode |
true |
Whether studio may launch VSCode |
studio.autoStartDefaultStudio |
false |
Do not auto-open studio on boot |
Full key list: 03 - Configuration.md.
First boot pack download
| Platform | Behavior |
|---|---|
| Plugin | DefaultPackBootstrapProvisioner downloads https://github.com/IrisDimensions/overworld/releases/download/beta/overworld.zip into packs/overworld when not already provisioned |
| Mod | If autoDownloadDefaultPack and pack missing, async install of configured defaultPack into config/irisworldgen/packs |
Manual install: /iris download <pack> (alias dl). Default overworld uses the beta-release path; other packs use IrisDimensions/<pack>/<branch> (plugin default branch stable for non-default; mod download defaults branch stable unless auto-prefetch uses master — see 25 - Pack Management.md).
Native worldgen over Iris terrain
Iris replaces the chunk generator. Vanilla and mod worldgen only runs where Iris runs it. Identical on every platform:
| Vanilla / mod worldgen | Over Iris terrain | Control |
|---|---|---|
| Structures (vanilla, datapack, mod) | Yes, on by default | importedStructures.disabled denies individual keys |
| Placed features: ores, trees, plants, springs, geodes | Yes, off by default | importedFeatures.enabled per dimension, with per-step and per-key filters |
| Carvers (caves, canyons, mod carvers) | Never | No NoiseGeneratorSettings for a carver to sample; use pack caves / carvings |
| Surface builders and surface rules | Never | Iris builds surfaces from pack palettes |
| Mod biomes | Only as derivative, vanillaDerivative, biomeScatter, or biomeSkyScatter target |
Iris chooses biomes from the pack |
| Mob spawning, including mod mobs | Yes | Biome spawn tables merged with the vanilla derivative’s |
With importedFeatures off (default), chunk output is the pure Iris result. Full control reference: 94 - API - Modded.md (also applies conceptually on Bukkit for imported native stages).
Independently of that flag, Iris custom biomes inherit biome tags of their vanilla derivative on every platform, so tag-driven content (#minecraft:is_overworld, mod spawn rules, etc.) applies to Iris custom biomes.
Build artifacts
From repo root with JDK 25:
./gradlew buildAllToOut
Output under dist/:
| Pattern | Platform |
|---|---|
Iris v… [CraftBukkit] ….jar |
Plugin |
Iris v… [Fabric] ….jar |
Fabric |
Iris v… [Forge] ….jar |
Forge |
Iris v… [NeoForge] ….jar |
NeoForge |
Next: create a world and open studio in 02 - Getting Started.md. Settings detail in 03 - Configuration.md.