Iris/gource/data/shaders/bloom.vert
2022-12-11 12:32:05 -05:00

11 lines
187 B
GLSL

varying vec3 pos;
void main()
{
pos = gl_Vertex.xyz - gl_MultiTexCoord0.yzw;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
gl_Position = ftransform();
}