Iris/gource/data/shaders/text.frag
Daniel Mills 58dcb72adc Bam
2020-07-17 04:15:43 -04:00

16 lines
468 B
GLSL

uniform sampler2D tex;
uniform float shadow_strength;
uniform float texel_size;
void main(void)
{
float colour_alpha = texture2D(tex,gl_TexCoord[0].xy).w;
float shadow_alpha = texture2D(tex,gl_TexCoord[0].xy - vec2(texel_size)).w * shadow_strength;
float combined_alpha = 1.0 - (1.0-shadow_alpha)*(1.0-colour_alpha);
if(combined_alpha > 0.0) colour_alpha /= combined_alpha;
gl_FragColor = gl_Color * vec4(vec3(colour_alpha), combined_alpha);
}