Iris/src/main/java/com/volmit/iris/object/IrisRegionRidge.java
2020-07-29 22:31:16 -04:00

90 lines
2.0 KiB
Java

package com.volmit.iris.object;
import com.volmit.iris.util.CellGenerator;
import com.volmit.iris.util.Desc;
import com.volmit.iris.util.DontObfuscate;
import com.volmit.iris.util.RNG;
import lombok.Data;
@Desc("A ridge config")
@Data
public class IrisRegionRidge
{
@DontObfuscate
@Desc("The biome name")
private String biome;
@DontObfuscate
@Desc("The type this biome should override (land sea or shore)")
private InferredType type = InferredType.LAND;
@DontObfuscate
@Desc("What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type")
private InferredType as = InferredType.DEFER;
@DontObfuscate
@Desc("The chance this biome will be placed in a given spot")
private double chance = 0.75;
@DontObfuscate
@Desc("The scale of the biome ridge. Higher values = wider veins & bigger connected cells")
private double scale = 5;
@DontObfuscate
@Desc("The chance scale (cell chances)")
private double chanceScale = 4;
@DontObfuscate
@Desc("The shuffle, how 'natural' this looks. Compared to pure polygons")
private double shuffle = 16;
@DontObfuscate
@Desc("The chance shuffle (polygon cell chances)")
private double chanceShuffle = 128;
@DontObfuscate
@Desc("The thickness of the vein")
private double thickness = 0.125;
private transient CellGenerator spot;
private transient CellGenerator ridge;
public IrisRegionRidge()
{
}
public boolean isRidge(RNG rng, double x, double z)
{
if(ridge == null)
{
ridge = new CellGenerator(rng.nextParallelRNG((int) (465583 * getChance())));
ridge.setCellScale(scale);
ridge.setShuffle(shuffle);
}
if(spot == null)
{
spot = new CellGenerator(rng.nextParallelRNG((int) (198523 * getChance())));
spot.setCellScale(chanceScale);
spot.setShuffle(shuffle);
}
if(chance < 1)
{
if(spot.getIndex(x, z, 1000) > chance * 1000)
{
return false;
}
}
if(ridge.getDistance(x, z) <= thickness)
{
return true;
}
return false;
}
}