Iris/src/main/java/com/volmit/iris/object/IrisEffect.java
2020-11-14 15:05:56 -05:00

268 lines
7.0 KiB
Java

package com.volmit.iris.object;
import com.volmit.iris.Iris;
import com.volmit.iris.scaffold.cache.AtomicCache;
import com.volmit.iris.scaffold.engine.GeneratorAccess;
import com.volmit.iris.util.*;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
import org.bukkit.Location;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("An iris effect")
@Data
public class IrisEffect
{
@DontObfuscate
@Desc("The potion effect to apply in this area")
private String potionEffect = "";
@DontObfuscate
@Desc("The particle effect to apply in the area")
private Particle particleEffect = null;
@DependsOn({"particleEffect"})
@MinNumber(-32)
@MaxNumber(32)
@DontObfuscate
@Desc("Randomly offset from the surface to this surface+value")
private int particleOffset = 0;
@DependsOn({"particleEffect"})
@MinNumber(-8)
@MaxNumber(8)
@DontObfuscate
@Desc("The alt x, usually represents motion if the particle count is zero. Otherwise an offset.")
private double particleAltX = 0;
@DependsOn({"particleEffect"})
@MinNumber(-8)
@MaxNumber(8)
@DontObfuscate
@Desc("The alt y, usually represents motion if the particle count is zero. Otherwise an offset.")
private double particleAltY = 0;
@DependsOn({"particleEffect"})
@MinNumber(-8)
@MaxNumber(8)
@DontObfuscate
@Desc("The alt z, usually represents motion if the particle count is zero. Otherwise an offset.")
private double particleAltZ = 0;
@DependsOn({"particleEffect"})
@DontObfuscate
@Desc("Randomize the altX by -altX to altX")
private boolean randomAltX = true;
@DependsOn({"particleEffect"})
@DontObfuscate
@Desc("Randomize the altY by -altY to altY")
private boolean randomAltY = false;
@DependsOn({"particleEffect"})
@DontObfuscate
@Desc("Randomize the altZ by -altZ to altZ")
private boolean randomAltZ = true;
@DontObfuscate
@Desc("The sound to play")
private Sound sound = null;
@DependsOn({"sound"})
@MinNumber(0)
@MaxNumber(512)
@DontObfuscate
@Desc("The max distance from the player the sound will play")
private int soundDistance = 12;
@DependsOn({"sound", "maxPitch"})
@MinNumber(0.01)
@MaxNumber(1.99)
@DontObfuscate
@Desc("The minimum sound pitch")
private double minPitch = 0.5D;
@DependsOn({"sound", "minVolume"})
@MinNumber(0.01)
@MaxNumber(1.99)
@DontObfuscate
@Desc("The max sound pitch")
private double maxPitch = 1.5D;
@DependsOn({"sound"})
@MinNumber(0.001)
@MaxNumber(512)
@DontObfuscate
@Desc("The sound volume.")
private double volume = 1.5D;
@DependsOn({"particleEffect"})
@MinNumber(0)
@MaxNumber(512)
@DontObfuscate
@Desc("The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset")
private int particleCount = 0;
@DependsOn({"particleEffect"})
@MinNumber(0)
@MaxNumber(64)
@DontObfuscate
@Desc("How far away from the player particles can play")
private int particleDistance = 20;
@DependsOn({"particleEffect"})
@MinNumber(0)
@MaxNumber(128)
@DontObfuscate
@Desc("How wide the particles can play (player's view left and right) RADIUS")
private int particleDistanceWidth = 24;
@DependsOn({"particleEffect"})
@DontObfuscate
@Desc("An extra value for some particles... Which bukkit doesn't even document.")
private double extra = 0;
@DependsOn({"potionEffect"})
@MinNumber(-1)
@MaxNumber(1024)
@DontObfuscate
@Desc("The Potion Strength or -1 to disable")
private int potionStrength = -1;
@DependsOn({"potionEffect", "potionTicksMin"})
@MinNumber(1)
@DontObfuscate
@Desc("The max time the potion will last for")
private int potionTicksMax = 155;
@DependsOn({"potionEffect", "potionTicksMax"})
@MinNumber(1)
@DontObfuscate
@Desc("The min time the potion will last for")
private int potionTicksMin = 75;
@Required
@MinNumber(0)
@DontObfuscate
@Desc("The effect interval in milliseconds")
private int interval = 150;
@DependsOn({"particleEffect"})
@MinNumber(0)
@MaxNumber(16)
@DontObfuscate
@Desc("The effect distance start away")
private int particleAway = 5;
@Required
@MinNumber(1)
@DontObfuscate
@Desc("The chance is 1 in CHANCE per interval")
private int chance = 50;
private final transient AtomicCache<PotionEffectType> pt = new AtomicCache<>();
private final transient AtomicCache<ChronoLatch> latch = new AtomicCache<>();
public boolean canTick()
{
return latch.aquire(() -> new ChronoLatch(interval)).flip();
}
public PotionEffectType getRealType()
{
return pt.aquire(() ->
{
PotionEffectType t = PotionEffectType.LUCK;
if(getPotionEffect().isEmpty())
{
return t;
}
try
{
for(PotionEffectType i : PotionEffectType.values())
{
if(i.getName().toUpperCase().replaceAll("\\Q \\E", "_").equals(getPotionEffect()))
{
t = i;
return t;
}
}
}
catch(Throwable e)
{
}
Iris.warn("Unknown Potion Effect Type: " + getPotionEffect());
return t;
});
}
public void apply(Player p, GeneratorAccess g)
{
if(!canTick())
{
return;
}
if(RNG.r.nextInt(chance) != 0)
{
return;
}
if(sound != null)
{
Location part = p.getLocation().clone().add(RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance));
p.playSound(part, getSound(), (float) volume, (float) RNG.r.d(minPitch, maxPitch));
}
if(particleEffect != null)
{
Location part = p.getLocation().clone().add(p.getLocation().getDirection().clone().multiply(RNG.r.i(particleDistance) + particleAway)).clone().add(p.getLocation().getDirection().clone().rotateAroundY(Math.toRadians(90)).multiply(RNG.r.d(-particleDistanceWidth, particleDistanceWidth)));
part.setY(Math.round(g.getHeight(part.getBlockX(), part.getBlockZ())) + 1);
part.add(RNG.r.d(), 0, RNG.r.d());
if(extra != 0)
{
p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset), part.getZ(), particleCount, randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX, randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY, randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ, extra);
}
else
{
p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset), part.getZ(), particleCount, randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX, randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY, randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ);
}
}
if(potionStrength > -1)
{
if(p.hasPotionEffect(getRealType()))
{
PotionEffect e = p.getPotionEffect(getRealType());
if(e.getAmplifier() > getPotionStrength())
{
return;
}
p.removePotionEffect(getRealType());
}
p.addPotionEffect(new PotionEffect(getRealType(), RNG.r.i(Math.min(potionTicksMax, potionTicksMin), Math.max(potionTicksMax, potionTicksMin)), getPotionStrength(), true, false, false));
}
}
}