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The height view spread its colours over the whole world height, so a mountain range and the plains next to it got nearly the same colour. The legend now measures the visible heights (1st to 99th percentile, rounded to 8 blocks) and fits the gradient to that range, with sea level kept as the water/land split. The map also re-finds its own world after a reload instead of whichever Iris world is active, now that the active world prefers the open studio. Model used: Claude Opus 5.5