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- Filter excluded biomes, regions, spawners, loot tables, jigsaw pieces and structures out of every pool through CompatPools and cascade empty pools to the container - Evaluate each object placement per object from the .iob palette header, honouring chance-1 edit rules and reporting every missing palette key - Treat edit find lists and marker mark lists as match-only - Exclude jigsaw pieces on missing palette keys, drop them from pools and exclude structures whose start pool is gone - Drop custom biome spawns whose entity is missing before the datapack JSON is written - Skip excluded placements in the object, floating object, tree and locator paths while keeping the per-chunk RNG draws unchanged - Keep the engine focus biome and region null when the gate excluded them