Files
Iris/core
Brian Neumann-Fopiano 0d464aabf3 Gate pools, placements and structures
- Filter excluded biomes, regions, spawners, loot tables, jigsaw pieces and structures out of every pool through CompatPools and cascade empty pools to the container
- Evaluate each object placement per object from the .iob palette header, honouring chance-1 edit rules and reporting every missing palette key
- Treat edit find lists and marker mark lists as match-only
- Exclude jigsaw pieces on missing palette keys, drop them from pools and exclude structures whose start pool is gone
- Drop custom biome spawns whose entity is missing before the datapack JSON is written
- Skip excluded placements in the object, floating object, tree and locator paths while keeping the per-chunk RNG draws unchanged
- Keep the engine focus biome and region null when the gate excluded them
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