Files
Iris/core
Brian Neumann-Fopiano 0bdb022f56 Chunk-scoped cave lookups
- Subterrain cells for carve and decoration resolve through a per-chunk sampler with a column height hull instead of per-block engine dispatch
- IrisEngine subterrain lookups read the thread frame and runtime once and memoize the dimension gate, removing the per-call disabled-component list scan
- Unrouted workers resolve cave biomes through the captured carving snapshot and column cache with subterrain biomes checked first
- Captured cave biome lookups bypass the per-voxel hash cache
- Internal carve walls come from word-level column masks instead of hashed neighbor puts, painted after cheap solidity and surface checks
- Floor and ceiling layers are memoized per column when the biome layers do not depend on the zone height
- Zone scanning walks carved runs, the decoration scan memoizes block solidity and reuses the previous block, and waterlogging normalization skips snapshots without hydrology
- Boundary walls read own cells straight from the snapshot; the unused snapshot face builder and face accessors are removed
2026-10-22 06:42:35 -04:00
..
2026-09-26 03:55:40 -04:00
2026-07-16 12:26:01 -04:00
2026-10-22 06:42:35 -04:00
2026-10-22 04:08:14 -04:00
2026-09-20 16:18:01 -04:00