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The explorer read the persistent world instead of the studio world the player was in, and left out the studio focus region, so it showed the wrong palettes. It now uses the player's own world, lists the focus region first and opens on the surface biome centred on the player. Blocks are sampled once per whole block and drawn at full resolution without smoothing, so textures look like they do in game. The view and depth controls use styled buttons instead of the default Swing widgets. Model used: Claude Opus 5.5