Files
Iris/core
piexel 02956fd358 Make the palette explorer open on the palette you are standing in
The explorer read the persistent world instead of the studio world the
player was in, and left out the studio focus region, so it showed the
wrong palettes. It now uses the player's own world, lists the focus
region first and opens on the surface biome centred on the player.

Blocks are sampled once per whole block and drawn at full resolution
without smoothing, so textures look like they do in game. The view and
depth controls use styled buttons instead of the default Swing widgets.

Model used: Claude Opus 5.5
2026-10-18 21:22:31 +02:00
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