package com.volmit.iris.noise; import com.volmit.iris.util.RNG; public class WhiteNoise implements NoiseGenerator { private final FastNoise n; public WhiteNoise(long seed) { n = new FastNoise(new RNG(seed).imax()); } private double f(double m) { return (m % 8192) * 1024; } @Override public double noise(double x) { return (n.GetWhiteNoise(f(x), 0d) / 2D) + 0.5D; } @Override public double noise(double x, double z) { return (n.GetWhiteNoise(f(x), f(z)) / 2D) + 0.5D; } @Override public double noise(double x, double y, double z) { return (n.GetWhiteNoise(f(x), f(y), f(z)) / 2D) + 0.5D; } }