package com.volmit.iris.util; public class Spiraler { int x, z, dx, dz, sizeX, sizeZ, t, maxI, i; int ox, oz; private Spiraled spiraled; public Spiraler(int sizeX, int sizeZ, Spiraled spiraled) { ox = 0; oz = 0; this.spiraled = spiraled; retarget(sizeX, sizeZ); } public void drain() { while(hasNext()) { next(); } } static void Spiral(int X, int Y) { } public Spiraler setOffset(int ox, int oz) { this.ox = ox; this.oz = oz; return this; } public void retarget(int sizeX, int sizeZ) { this.sizeX = sizeX; this.sizeZ = sizeZ; x = z = dx = 0; dz = -1; i = 0; t = Math.max(sizeX, sizeZ); maxI = t * t; } public boolean hasNext() { return i < maxI; } public void next() { if((-sizeX / 2 <= x) && (x <= sizeX / 2) && (-sizeZ / 2 <= z) && (z <= sizeZ / 2)) { spiraled.on(x + ox, z + ox); } if((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z))) { t = dx; dx = -dz; dz = t; } x += dx; z += dz; i++; } }