Commit Graph
1188 Commits
Author SHA1 Message Date
Brian Neumann-Fopiano c4dcb32334 Merge L5-output 2026-09-28 12:19:03 -04:00
Brian Neumann-Fopiano cd61b75ff6 Merge L4-terrain 2026-09-28 12:19:03 -04:00
Brian Neumann-Fopiano 2d5da0076c Unboxed base terrain height
- Base height stream samples through the primitive double stream
2026-09-28 11:57:07 -04:00
Brian Neumann-Fopiano dcdda0d3c7 Hoist cave scan column top
- read the column top once per column and again only after zone decoration writes
2026-09-28 11:57:02 -04:00
Brian Neumann-Fopiano 34f00d86cf Thread-id table for engine frames
- frames live in a 256-slot table indexed by thread id, ThreadLocal only on slot collisions
- the single ThreadLocal probed long collision chains in the workers' thread-local maps
2026-09-28 11:57:02 -04:00
Brian Neumann-Fopiano a35ecca7bd Group commit generation history
- Semantic journal and saved-biome appends write without forcing; a shared flusher forces touched files within 2s outside every store lock
- GenerationHistory.sync forces pending history at world save, engine shutdown, pregen completion and before activation promotion
- A failed deferred force poisons the store the same way an uncertain append did
- Cache the active epoch pack root instead of regex-validating it on every stage open
- Tests pin append-without-force, sync barriers, failure poisoning and the save, shutdown and pregen hooks
2026-09-28 11:41:17 -04:00
Brian Neumann-Fopiano 066017cdf6 Read ore chance cache first
- Skip the capturing supplier allocation once the chance noise exists
2026-09-28 11:38:41 -04:00
Brian Neumann-Fopiano ec1984949b Reject deposit clumps early
- Ellipsoid footprint dry run replays the build draws without building
- Terrain-scoped clumps above every column limit are dropped before building
- Surface biome filters no chunk column passes skip the deposit
2026-09-28 11:35:56 -04:00
Brian Neumann-Fopiano f2236a8482 Skip floating fields for plain parents
- parent biome lookups read the biome stream directly instead of building the boundary field
- fields are only built where a parent with floating children needs edge distances
2026-09-28 11:26:41 -04:00
Brian Neumann-Fopiano 1df51b230d Column biome output buffer
- Bukkit noise generation keeps one biome per column until a partial column write
- drops the full-resolution biome array allocation and fill per chunk
2026-09-28 11:23:24 -04:00
Brian Neumann-Fopiano d0008086ac One thread frame per engine
- runtime assembly, biome environment and runtime scope share one ThreadLocal frame
- engine getters do a single ThreadLocal lookup
2026-09-28 11:17:51 -04:00
Brian Neumann-Fopiano badca54e5d Plain block state flags
- lazily computed BukkitBlockState flags are bytes instead of volatile Booleans
2026-09-28 11:17:51 -04:00
Brian Neumann-Fopiano b47c7ae6aa Skip impossible deposit variants
- Scan pack once per data load for declared depositVariants
- Placed ores skip the per-block cave biome lookup when none exist
2026-09-28 11:11:20 -04:00
Brian Neumann-Fopiano bc618e20ec Plain chunk output buffer
- ChunkDataHunkHolder stores cells in a plain array and tracks each column's highest stored y
- natural cave decoration and perfection stop scanning above the column top
2026-09-28 11:11:11 -04:00
Brian Neumann-Fopiano 2ce36eb6f1 Share cave density lattice
- Adaptive plane lattice samples cached per carver across neighbour chunks
- Grid cleared with carvers on hotload
2026-09-28 11:06:34 -04:00
Brian Neumann-Fopiano 631c486a5a Lock-free Terrain3D caches
- Replace synchronized move-to-last LRU stripes with chunk-block CLOCK cache
- Copy-on-write compiled profile map, lock only on miss
- Raise column cache to 2048 chunks
2026-09-28 11:06:34 -04:00
Brian Neumann-Fopiano 8b5c109d55 Sample noise biome cache size
- check the cache bound on a few quarts per column instead of every insert
2026-09-28 11:05:42 -04:00
Brian Neumann-Fopiano 3df1fba518 Drop dead biome inject writes
- sBiome, floating biomes and publishNaturalMetadata no longer write MatterBiomeInject; nothing reads it
- stack metadata clearing only runs for dimension stacks
2026-09-28 11:05:42 -04:00
Brian Neumann-Fopiano c706eab60f Merged pregeneration reliability fixes
- Integrate hydrology persistence, retry, and memory-management changes.
- Preserve terrain-transition object continuations with byte-based cache accounting.
- Verify merged object plans, continuation replay, and cache behavior.
2026-09-28 02:15:30 -04:00
Brian Neumann-Fopiano 21f8440299 Stabilized hydrology pregeneration
- Preserve exact river owner plans across cache eviction and persistence.
- Retry required hydrology plans without generating riverless terrain.
- Bound object plans and pregeneration residency by available heap.
- Release completed native chunks and avoid empty reclamation flushes.
- Cover persistence, admission, cancellation, and ownership regressions.
2026-09-28 02:13:17 -04:00
Brian Neumann-Fopiano 8c3e5d547b Reworked terrain transitions
- New terrain heights meet saved boundaries while retaining local relief
- Surface water levels approach saved fluid heights across the band
- Cave and physical biome matching use a four-block seam patch
- Terrain generates once without speculative neighbor containment
- Bounded caches serve transition membership and boundary lookups
- Saved biome writes honor the selected durability policy
- Release labels and presentation code leave generation identity unchanged
- Unfinished objects retain blocks and metadata across pack changes
- Whole structure assemblies preserve pending excavation and foundations
- New placements keep pending historical pieces clear
- Transition probes cover cutovers and retained object fragments
2026-09-27 15:31:31 -04:00
Brian Neumann-Fopiano 9eb05fd987 Memory patch 2026-09-26 09:15:03 -04:00
Brian Neumann-Fopiano 0837842f5c Updated Iris packaging
- Version is 4.1.2-26.2 across platform builds
- Plugin builds use shared automatic jar selection
- Native adapters remain bundled in selected artifacts
- Plugin export tasks copy the selected artifact
- The previous plugin packer is removed
- The agent tracks primary storage closure during Spigot shutdown
2026-09-26 03:55:40 -04:00
Brian Neumann-Fopiano 68aa6adec7 Testing Jar Packing for minimization 2026-09-24 06:46:27 -04:00
Brian Neumann-Fopiano 38cf4ac7c7 Optimize world generation
- Limit terrain cleanup to affected columns and batch cave boundary reads.
- Reuse offline generation workers and native air states.
- Gather history writes and defer unpublished append synchronization until atomic publication.
- Cover terrain parity, worker lifecycle, history durability, and publication failures.
2026-09-23 21:32:17 -04:00
Brian Neumann-Fopiano ca9f28c9b0 Expanded terrain generation tooling
- Standalone Minecraft 26.3 generation uses native registries, biome planning and structure planning with bounded concurrency
- Offline export publishes fresh TERRAIN checkpoints for native server completion
- Checkpoints retain mantle data, immutable generation history and captured server configuration
- Output publication uses staged directories, durability checks and atomic moves
- Offline distribution tasks provide an installed launcher and reusable native fixtures
- Dimension settings control terrain, biome-bound and cave-density sampling with unchanged defaults
- Pack validation and schemas enforce the supported sampling intervals
- Biome layer caches isolate data, engine and seed identities
- Floating biome palettes keep stable thickness patterns across generation orders
- Hydrology batches terrain samples within the owning generation runtime
- Hydrology planners share bounded basis caches and reuse raster geometry and distance samples
- Demand planning admits new tiles as active plans finish
- Volumetric height queries avoid unnecessary density evaluation and bound cached anchors
- Cave generation reuses chunk-scoped inputs and semantic capture
- Object replay indexes mutations by destination and reuses resolved records
- Source-plan caches coordinate concurrent builds and reduce overlay allocation
- Prerequisite carving reads preserve the underlying hydrology before object placement
- Tree material decoding preserves stored native block identities
- Engine shutdown drains generation outside the lifecycle lock and coordinates runtime retirement
- Pregeneration sizes temporary worker boosts from processor and heap capacity
- Pregeneration restores native worker counts after drain and failure paths
- Native structure queries retain per-origin coordination without broad window locks
- Saved biome writes drain pending batches under their write stripe
- Boundary column lookups avoid repeated voxel decoding
- Modded registry consumers use explicit VolmLib providers and version-specific native source overlays
- Regression tests cover generation parity, cache isolation, concurrency, shutdown, persistence and offline checkpoints
2026-09-23 07:00:55 -04:00
Brian Neumann-Fopiano 98ddb6644d Improved saved world startup
- Startup holds generation admission through recovery and runtime attachment
- Prepared startup state removes the second recovery scan before generator readiness
- Recovery batches allocated chunks by region with reusable snapshot buffers
- Region decoding uses up to four workers within processor and heap limits
- Oversized regions and external chunks use bounded direct reads
- Status parsing validates chunk coordinates without constructing the full NBT tree
- Region snapshots reject changed files, allocation headers and truncated payloads
- Native zlib decompression uses jlibdeflate with a Java inflater fallback
- Chunk readers reuse region handles and decompression buffers during recovery and boundary capture
- Semantic shards reuse validated summaries with invalidation on mutation
- Semantic key validation avoids regular expression allocation
- Saved biome indexes use buffered sequential reads with reusable CRC state
- Pack inspection reads validated manifest and pack state without opening terrain indexes
- Datapack compilation reuses pack inspection within each operation
- Kernel staging avoids duplicate pack hashing when no activation is pending
- Pack copying and directory synchronization use up to four available processors
- Boundary publication batches directory synchronization around durable catalog publication
- Configured world reconciliation reuses ready runtimes after identity and saved-state checks
- Explicit world loads retain the full validation path
- Regression tests cover startup admission, recovery, malformed data, resource limits, publication and reconciliation
2026-09-23 06:56:45 -04:00
Brian Neumann-Fopiano 30c533feaf Tunabelly 2026-09-22 17:04:56 -04:00
Brian Neumann-Fopiano 197d2c2461 Tuning 2026-09-21 10:04:22 -04:00
Brian Neumann-Fopiano 8e3ef1b651 Poplar 2026-09-20 16:18:01 -04:00
Brian Neumann-Fopiano 2fa0853e42 [VERY VERY VERY BAD IDEA] 2026-09-20 04:24:42 -04:00
Brian Neumann-Fopiano f0e7fea13b Test- 26.3 2026-09-19 23:48:44 -04:00
Brian Neumann-Fopiano edadd14f4b Iris downloader / History update
- Allow people to download in place and update in place the media
2026-09-18 21:52:19 -04:00
Brian Neumann-Fopiano b18681a3e2 Command Corrections. 2026-09-17 04:48:35 -04:00
Brian Neumann-Fopiano 1e1eaa96aa Hydrology Fix, and V+ 2026-09-15 23:01:56 -04:00
Brian Neumann-Fopiano 9a1e4b91d1 Generation and runtime fixes
- Surface detail blends raw noise with cached six-block interpolation
- Locked biome layers sample only the requested ranges
- Surface layers skip noise when slope requirements fail
- Stilt supports exclude configured materials and block entities
- Ice and glass remain eligible foundation materials
- Block-drop routing filters materials before loading biome history
- Vision displays biome previews before river refinement
- Interrupted previews retain reusable partial tiles
- Hydrology waiters stop without cancelling shared planning tasks
- Regression tests cover generation, supports, drop routing, and preview cancellation
2026-09-13 17:00:33 -04:00
Brian Neumann-Fopiano e3c6a32968 Propere types 2026-09-13 12:53:43 -04:00
Brian Neumann-Fopiano ef26f3f443 Correcting merge conflit 2026-09-12 17:57:24 -04:00
Brian Neumann-Fopiano 7a099cbd5e Merge Back 2026-09-12 16:06:08 -04:00
Robert Stoneking e832239730 Fixed language reload fallback
- Invalid language updates retain the last valid messages
- Malformed startup catalogs use English defaults
- Unrelated reloads preserve personal language caches
- Deleted locales use English without changing saved choices
- Restored locale files resume their translations
- Language catalogs include shared editor titles and remove obsolete usage messages
2026-09-12 13:53:11 -06:00
Brian Neumann-Fopiano bc9b7e86d7 Merge debug command reorganization
- Swift's debug command tree lands on the consolidated package layout
- CommandDebug and its tests move from core.commands to command
2026-09-11 21:47:30 -04:00
Brian Neumann-Fopiano 3f57925443 Consolidate source layout
- Packages regrouped by domain: generation, world, pack, studio, structure, platform, command, localization, diagnostics
- Forked VolmLib utilities dropped for the shared library: noise, stream, interpolation, hunk, matter
- Engine-coupled stream decorators moved to generation.stream.GenerationStreams
- Hunk section splits now run on the Iris burst pool through HunkBurst
- Artifact entry lists, purity allowlists and shrink rules follow the new paths
2026-09-11 21:46:22 -04:00
Robert Stoneking 251b0e250d Reorganized debug commands
- Debug dump replaces the root debugdump command
- Debug toggle controls diagnostic logging
- Debug version uses the shared version display
- Root version remains executable but hidden from help
- Diagnostic dump routing retains its separate permission path
- Translations and tests cover the revised command structure
2026-09-11 17:21:04 -06:00
Brian Neumann-Fopiano 29a31a69e0 Patching Cleanup 2026-09-11 00:38:08 -04:00
Brian Neumann-Fopiano bf12f30d26 Hydrology fixes 2026-09-10 23:07:46 -04:00
Robert Stoneking 5ba95388f8 Merge remote-tracking branch 'origin/master' 2026-09-10 01:17:34 -06:00
Robert Stoneking 45407a7e3f Updated Iris language files -
All 17 translations now use editable TOML files
Language menus and debug messages include translations
Headers explain all 243 variables, prefixes, colors and formatting
Generated guides refresh without overwriting customized messages
Missing or invalid messages fall back to English
Language reloads preserve server and player selections
Jars include localized guides and required TOML support
2026-09-10 01:17:18 -06:00
Brian Neumann-Fopiano e33e6a632a NBative Structure fixes.
- This fixes the native structures that are in iris from generating with pillaric problems
2026-09-10 02:15:20 -04:00
Brian Neumann-Fopiano 62e61970f8 Production-readiness suite fixes
Surface hydrology policy split, native terrain height cache, watched-edit
hotload cancellation, world-save requestSave with tracked ownership flush,
background-task drain that follows saves admitted mid-drain, peaceful spawn
guard, cached-completion terminal state, IO drains off the owner thread.

Studio pregen at scale: detached historical runtimes keep the configured
noise cache instead of the Studio-wide cache; retired runtimes are no longer
pinned by the volumetric fragment filter's per-thread scratch; pregen mantle
cleanup and native region flushes run on per-run threads instead of the
server thread and the shared Iris IO pool (the flush on the IO pool starved
tectonic plate loads and wedged every Paper worker in Mantle.getChunks);
background-task cancellation claims tasks atomically.
2026-09-09 16:24:05 -04:00
Brian Neumann-Fopiano 4de1aea8b9 CrantEngine Tweak and a bit more.
- Fixed CE support
- Added some checks for things like paint and so on in the 3d Generator.
2026-09-08 19:22:55 -04:00