DanLT
7ba051c7ff
Hotswapping of worlds
2021-06-23 21:13:27 -08:00
DanLT
63f5c240a4
Support engine targets to hotswap worlds
2021-06-23 21:13:17 -08:00
DanLT
ba91e433c3
Fix jigsaw scaffold error (temp)
2021-06-23 21:13:08 -08:00
DanLT
2818b207db
World creator height supports
2021-06-23 21:12:53 -08:00
DanLT
a48400535f
tweaks
2021-06-23 20:09:33 -08:00
DanLT
fa201d21e2
fixes
2021-06-23 07:05:05 -08:00
DanLT
c9222ff6f6
Fix console spam 1.17+
2021-06-22 13:45:37 -08:00
DanLT
a45d311339
Better caching
2021-06-22 09:35:28 -08:00
DanLT
b59278601c
tc init
2021-06-22 09:26:00 -08:00
StrangeOne101
d6ddb2b247
Fixes Season 2
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- Fixed double sided connectors not working properly
- Fixed skulls not being able to be rotated when they are placed on an angle that isn't perfectly straight (north, south, east, west)
2021-06-22 09:00:43 -08:00
StrangeOne101
9644693de3
More fixes
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- Fixed Jigsaws not placing TileStates
- Fixed NPE when banners, signs or skulls try to be rotated to be up or down
2021-06-22 09:00:08 -08:00
StrangeOne101
b6bc269505
Fixes
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- Fixed NPE occuring when Jigsaw fails to find Object in pool. Now just produces a warning in the console like it should
- Fixed pointless copies of lists being created within PlannedStructure
- Fixed mobs spawning within other blocks and suffocating on spawn
- Fixed creating a jigsaw with a non existent object causing jigsaw commands to lock up (#377 )
- Fixed editing a non existent jigsaw just not doing anything
2021-06-22 09:00:08 -08:00
DanLT
449c2322b8
Height warnings
2021-06-17 19:35:07 -08:00
DanLT
a579c7882f
Get min/max height for regenerate method from composite
2021-06-17 19:22:08 -08:00
DanLT
3077cf6bb5
Support min height
2021-06-17 19:21:53 -08:00
Dan
5555ff2ac1
Merge pull request #371 from CocoTheOwner/prevent-parallaxmanager-npe
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Update EngineParallaxManager.java
2021-06-17 19:15:23 -08:00
CocoTheOwner
c1831e58f5
oops, removed again, without gradle
2021-06-12 12:40:56 +02:00
CocoTheOwner
991f241209
Revert "ok, remove debug"
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This reverts commit b565cf4be1c0b45e1f18f165d7b6df164f12914f.
2021-06-12 12:40:27 +02:00
CocoTheOwner
b565cf4be1
ok, remove debug
2021-06-12 12:40:12 +02:00
Daniel Mills
24480ef13a
Prepare spawn async support
2021-06-11 16:52:43 -04:00
Daniel Mills
73bd7991bb
Support async creation
2021-06-11 16:52:30 -04:00
CocoTheOwner
491cdc5fef
Update EngineParallaxManager.java
2021-06-11 09:54:51 +02:00
Daniel Mills
c19857d463
Fix buildscript
2021-06-06 01:13:47 -04:00
Mohamad82Bz
361b2ed7c7
EnginePlayer is now running async
2021-05-25 11:43:52 +04:30
CocoTheOwner
f9a7c12620
Update PlannedStructure.java
2021-03-10 16:20:30 +01:00
CocoTheOwner
57b089ac89
Add entityCount in jigsaw, add chance in object replace
2021-03-10 13:04:34 +01:00
CocoTheOwner
c57ac4c9fe
Remove villager building cancelling check
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This reintroduces villages but they can spawn in the water
2021-03-10 10:52:01 +01:00
CocoTheOwner
34919ec961
Cleanup and prevent crash error
2021-03-09 20:36:05 +01:00
CocoTheOwner
41d1714d28
Cleanup and prevent some potential NPEs
2021-03-09 13:41:38 +01:00
CocoTheOwner
4f3286f520
Replace stacktrace spam with warning
2021-03-08 18:50:49 +01:00
CocoTheOwner
26ca025070
Requrienonnull and remove info
2021-03-08 18:50:39 +01:00
CocoTheOwner
a8146a2e81
More information on recursive and other parallax object placement issues
2021-03-08 15:14:13 +01:00
CocoTheOwner
f3ceda1b3d
Add entity spawn location setting
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Also prevents entities from spawning when a building was not spawned
2021-03-06 14:54:28 +01:00
CocoTheOwner
d3378c638a
Add small inc/decr to chance to prevent line artifacts
2021-03-06 12:58:30 +01:00
CocoTheOwner
aa90274cc2
Prevent NPE with getting compound (may not exist)
2021-03-06 12:58:17 +01:00
CocoTheOwner
4cbf192e74
Update Interpolated.java
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Reimplement blockdata (drop 1.15 for this to not cause issues with that version, because it will...)
2021-03-06 11:18:52 +01:00
CocoTheOwner
4ced362dd0
Comment out block data from Interpolated
2021-02-28 15:28:53 +01:00
CocoTheOwner
e6113b4aa1
Add strongholds (POG)
2021-02-26 12:28:58 +01:00
CocoTheOwner
abfba739a8
Prevent NPE when getting Engine
2021-02-26 10:13:32 +01:00
CocoTheOwner
aafed9b1b7
Prevent NPE by not checking hotloader when null
2021-02-25 09:46:55 +01:00
CocoTheOwner
21a6a19caf
Prevent stack-trace spam when placing tile entities where none exist
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Improper fix but it suppresses the harmless error.
2021-02-24 18:26:49 +01:00
CocoTheOwner
8ea7b09482
Replace hint by query
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Why would you call this hint???
2021-02-11 11:25:16 +01:00
CocoTheOwner
5180d1a17a
Clean up environment getting
2021-02-11 11:21:14 +01:00
CocoTheOwner
9ffd0dcdbe
Merge remote-tracking branch 'origin/master' into master
2021-01-30 00:53:28 +01:00
CocoTheOwner
073944dd96
Fix java 11 incompatibility
2021-01-30 00:52:27 +01:00
Daniel Mills
4a05031a0f
Jigsaw fixes
2021-01-28 00:28:55 -05:00
Daniel Mills
a92e651b43
Fix chance stream for objects
2021-01-14 08:40:53 -05:00
Daniel Mills
d561348c4f
Insert tile entity support
2021-01-14 08:36:57 -05:00
Daniel Mills
c290dba3bb
use KMaps for mapped hunks (cme issues)
2021-01-14 08:36:42 -05:00
Daniel Mills
1477180fa5
Use mapped hunks for parallax slices (performance on insertion improved)
2021-01-14 08:36:28 -05:00