- Fixed decorators using the same RNG when picking from a pool of blocks as it used to place it. This caused it to only use pool entries above the placement chance threshold. (E.g. a flower pool with a 0.15 chance to place will only use the first 0.15 of the pool of flowers since the RNG is the same)
- Removed `zoom`, `verticalZoom` and `varianceZoom` properties from decorators. Zooms can be done inside the individual styles instead.
- WIP Tab Completion (Create command only rn)
Dev notes:
It's very important from now on that in decorators, the X and Z remain switched when getting noise so that the result of the noise is not exactly the same as the noise that choose if the decor should be placed or not
- Added the ability for placed objects and jigsaws to have select loot tables
- Includes the ability to filter loot tables based on block type/block state
- Overrides loot tables from the biome/region, but if no loot tables are provided for an object, they will still be used
- Uses weight based system for determining which table to pick (so it's guaranteed rather than by chance)
- Added WeightedRandom util class
- Fixed loot tables not being random based on the seed
- Fixed jigsaws breaking bedrock
- Fixed enchantments in loot tables not working for enchanted books
- Fixed mobs spawned in Jigsaws not being spawned in the center like they should be
- Fixed NPE occuring when Jigsaw fails to find Object in pool. Now just produces a warning in the console like it should
- Fixed pointless copies of lists being created within PlannedStructure
- Fixed mobs spawning within other blocks and suffocating on spawn
- Fixed creating a jigsaw with a non existent object causing jigsaw commands to lock up (#377)
- Fixed editing a non existent jigsaw just not doing anything