- Captured the worldgen catalog after server start, scanning registries on the server thread and encoding and writing on a worker into config/irisworldgen/catalog/worldgen-catalog.json
- Added WorldgenCatalogFingerprint over namespace versions and registry keys
- Added /iris catalog [namespace|refresh] and /iris ingest mods <source> <target> with keyed dimension, namespaces and replace options
- Added catalog messages and help entries for every shipped locale
- Added tests for catalog assembly, namespace summaries, ingest arguments, the registry scan and command registration
- ModIngester copies the source pack with IrisProjectCopier into a new target pack whose folder name becomes the dimension key, honouring replaceTarget and rejecting overlapping or already-ingested sources
- Mod biomes are classified by minecraft/c tags into land, sea, shore, and cave pools, skipping rivers, other-dimension biomes, and biomes missing the dimension tag
- Each adopted biome joins the region with the nearest land climate and copies the nearest-climate template biome with the mod biome as its derivative and no custom-biome overrides
- Template trees and procedural trees are dropped when the mod biome brings its own non-decorator vegetation
- Ore and scattered ore features become Iris deposits per target with resolved height anchors, counts, rarity, vein size, air-exposure discard, and host blocks
- Vanilla-declared ores become dimension deposits filtered to the declaring biomes when they do not cover the whole dimension; mod-only ores become biome deposits
- Surface simple_block and legacy random_patch features become Iris decorators on adopted mod biomes and on pack biomes whose derivative declares them
- Remaining features pass through native generation, with importedFeatures enabled and minecraft plus every converted key disabled
- Passthrough features shadowed by a disabled prefix or a disabled step are reported as skipped
- Mod structures are reported as adopted unless importedStructures disables them or none of their biomes generate
- The target pack records ingest/manifest.json with the catalog fingerprint, namespaces, generated and modified files, and every item
- Tests cover climate placement, biome classification, ore and patch conversion against current 26.3 formats, propagation, passthrough, manifest, idempotent replace, and pack validation
- Container loot finishes on its owning thread before pending markers clear
- Failed fills restore container contents and deferred native loot state
- Failed materialization remains pending without refilling completed containers
- Vanilla tables resolve from the current registry after reload
- Studio loot previews follow the player scheduler
- Tests cover loot rollback, retries, cancellation, and container classification
- Cold terrain batches share one completion signal across their owned samples
- Cache claims and publication acquire each populated stripe once
- Owned sample batches preserve request order across stripes and repeated coordinates
- Overlapping terrain batches and point requests share pending coordinate samples
- Failed terrain loads release reservations for retry
- Provisional worker results mark every caller and stay out of the shared cache
- Concurrency tests cover overlap, recursion, interruption, failure and single-worker batching
- Cave passes reuse validated lattice columns in local scratch
- Generation releases retained columns after each carve
- Regression tests cover density parity and cache lifetime
- Pure deep fracture chains reuse coordinate pairs within each sample
- Each sample rechecks runtime noise purity
- Tests cover bit parity, sample counts, mutations and concurrent engines
- Post processing samples each river-weight coordinate once per chunk
- River exclusions preserve positive-weight and cardinal-neighbor rules
- Tests cover boundaries, nonfinite weights, wall patches and slabs
- Pending biome reads no longer cancel block breaking
- Custom loot resolves saved biome history after accepted breaks
- Native drops survive failed reads and runtime teardown without duplication
- Tree felling captures the original tool for fallback drops
- Modded block loot resolves one historical biome context
- Timeout settings persist atomically through the actual server configuration paths
- Tests cover deferred loot, teardown and timeout persistence
- Add coherent river width variation and shape source and terminal pools.
- Preserve separated hydrology intervals when checking river connectivity.
- Reduce footprint sorting, engine context lookup, and terrain blending work.
- Reuse modded snapshot validation after content and registry checks.
- Explain production pack update staging and restart requirements.
- Retain pregeneration map updates before its desktop window opens.
- Improve pregeneration layout, coordinate hover, keyboard controls, and error details.
- Add the new desktop labels to every supported language catalog.
- Add the buildPsychoLT entry point for verified platform outputs.
- Cover terrain, validation, and desktop behavior with regression tests.
- Scope cached generation fields to their seed and context.
- Warm decorators and ores with their canonical generation seeds.
- Stabilize object traversal and procedural placement choices.
- Isolate smart-bore variants from shared source objects.
- Pin noise and full-engine output across generation orders.
- Verify same-jar generation through cold server restarts.
- Build independent continent generators before applying zoom.
- Share continent construction across runtime contexts.
- Cover repeated construction and shared-generator isolation.