Commit Graph
33 Commits
Author SHA1 Message Date
Brian Neumann-Fopiano db0f98d103 Basin hydrology
- The route-and-reject hydrology system and its probes are removed
- Hydrology is configured under dimension hydrology and per biome, region and dimension hydrologyPolicy
- riverPolicy and the old hydrology config types are gone
- Grid kernels cover priority flood, D8 routing, flow accumulation, basin extraction, breaching and stream burning
- A basin spills at its pour point and an interior bump can never be the spill
- Region plans cover 4096-block regions on a 64-block grid for major rivers and lakes
- Window plans cover 512-block windows on an 8-block grid for reaches and ponds
- Plans are cached in memory, persisted per world under iris/hydrology and keyed by pack, seed, world height and settings
- Only the main runtime of an engine persists plans and stores swap on hotload and default runtime change
- Demand rasters outrank prefetch and stopping pregen withdraws its queued prefetch
- Ponds come from natural basins, seeded cups and chained cups with strictly falling levels
- A pond level never exceeds its rim plus maxFill or the end grade of any inflow
- Pond outlet loops are opened at their lowest pond
- Reaches split at junctions, pond outlets and 256-block grid lines
- Reaches meander, fit the valley, grade to a running minimum and smooth with Chaikin passes
- Drops of two blocks or more get a lip and one-block corner steps become dry rim ledges
- Cascades and waterfalls write falling fluid from the mantle at level eight
- Inflows into region lakes end at the lake level
- River mouths and water beside the sea sit at the sea surface
- The per-chunk raster gives terrain height, water head, role, tier, fluid, cave ceiling and shore distance
- WaterRole codes are stable and exposed to packs through the WATER_ROLE engine stream
- WATER_HEAD replaces the old river engine streams and an unknown stream name fails the pack load
- Banks take SMOOTH, LINEAR, CONCAVE, TERRACED or CLIFF profiles
- Containment berms grow as tall as the water needs
- Columns within two blocks of water stay solid and keep no Terrain3D overhang
- Seam dams hold water where new chunks meet chunks generated earlier
- The transition blend skips hydrology-owned columns
- Caves stay at least two blocks below river and pond beds
- The painter is the only writer of still water
- Objects cannot open water, falls or bank ground and solid objects may stand in water
- On-water objects need fluid at their anchor column
- Floating child islands stay out of channels
- Sea inlets run inland from cliff coasts at sea level and end in a chamber pool
- Inlet passages are sealed against carvers, subterrain features and the post pass
- Cave pools settle into carved lows, keep one fluid and stay out of inlet space
- Pool and inlet cells use their own cave actions in mantle data
- Water vegetation lists sit on tiers, ponds and hydrologyPolicy with SEA_FLOOR, SEA_SURFACE and SHORE_LINE parts
- Pack validation compiles hydrology settings and rejects empty or water-holding palettes
- Chunk generation fails closed when its 3x3 water rasters are not planned
- /iris find covers stream, river, major river, cascade, waterfall, mouth, pond, lake, dam, sea inlet and cave pool
- Generation history records the new feature types and drops old hydrology entries
- The studio map draws water from rasters up close and from plans when zoomed out
- Pregen prepares the current region and one region ahead
- hydrologyProbe, riverTransectProbe, hydrologyBlockProbe, seaInletProbe and cavePoolProbe report containment, rises, seams, tick conversion and missing surface
- Test forks run with a 2 GB heap, a 60-minute timeout and the Mockito agent loaded explicitly
- Generation with hydrology off is unchanged
2026-10-25 15:28:26 -04:00
Brian Neumann-Fopiano 18ba6e32ac Probe history digest
- Adds an opt-in digest of semantic and saved biome records per chunk
2026-10-22 11:05:58 -04:00
Brian Neumann-Fopiano 391d5346ae Merged native noise packaging
- Probe and build wiring for the optional native noise library
2026-10-21 23:06:10 -04:00
Brian Neumann-Fopiano 2d60898744 Native noise packaging
- Exclude native noise classes and libraries from Java 21 runtime jars
- Map the probe native library and policy properties to the native noise loader
2026-10-21 21:35:06 -04:00
Brian Neumann-Fopiano b6b01c88f5 Probe fidelity options
- Print measured-window stage totals from EngineMetrics as IRIS_GENPROBE_STAGES
- Time each context prefill task into its prefill timer
- Add gated generation counters for generator evaluations, corner starcasts and hydrology lookups
- Add -PprobeHydrologyPreplan to plan the probe area's hydrology tiles before warmup
- Add -PprobeHistoryRouter to generate through a generation-history router and registry contract
- Add -PprobeProductionBuffers to generate into production-equivalent block and biome hunks
- Print the mantle radius as IRIS_GENPROBE_MANTLE
2026-10-21 19:20:17 -04:00
Brian Neumann-Fopiano e2430500cf Added probe parity oracle
- Dump every genProbe chunk as palette-indexed blocks and biomes with -PprobeDumpFile
- Add genDiff task comparing two dumps by coordinate with block, surface, biome and category parity
- Generate measured chunks on N threads in spiral order with -PprobeThreads and report wall-clock cps
- Mirror pregeneration with -PprobePregenProfile (pregen performance profile and hydrology prefetch scope)
- Print the measured window for JFR attribution and accept -PprobeJfrSettings
- Keep chunk hashes and the run signature byte-identical to the sequential probe
2026-10-21 18:47:25 -04:00
Brian Neumann-Fopiano 7d8968c45a Fixed probe cleanup
- Offline probes share bounded directory rescans after concurrent file creation
- Cleanup preserves other I/O failures
- Symlink targets remain untouched
- Probe tests use Mockito to reproduce cleanup races and failure boundaries
2026-10-13 12:28:32 -04:00
Brian Neumann-Fopiano 8d5cf43139 Enable native noise generation
- Enable exact Rust Billow sampling and report the selected backend.
- Add generation parity probes and native comparison tooling.
2026-10-04 09:59:58 -04:00
Brian Neumann-Fopiano bf11d44370 VolmLib pin removal
- The build resolves VolmLib master-SNAPSHOT when no sibling checkout is substituted
- The native runtime manifest, roots and keep rules come from the embedded natives
- The packed jar natives are verified against the embedded provider shas
- Every jar carries META-INF/volmit/volmlib.properties
- The build logs the resolved VolmLib once
- publishedNativeRuntime, the loader coordinate flags, mavenLocal and publish-volmlib are gone
2026-09-29 09:33:26 -04:00
Brian Neumann-Fopiano 8c3e5d547b Reworked terrain transitions
- New terrain heights meet saved boundaries while retaining local relief
- Surface water levels approach saved fluid heights across the band
- Cave and physical biome matching use a four-block seam patch
- Terrain generates once without speculative neighbor containment
- Bounded caches serve transition membership and boundary lookups
- Saved biome writes honor the selected durability policy
- Release labels and presentation code leave generation identity unchanged
- Unfinished objects retain blocks and metadata across pack changes
- Whole structure assemblies preserve pending excavation and foundations
- New placements keep pending historical pieces clear
- Transition probes cover cutovers and retained object fragments
2026-09-27 15:31:31 -04:00
Brian Neumann-Fopiano 1e1eaa96aa Hydrology Fix, and V+ 2026-09-15 23:01:56 -04:00
Brian Neumann-Fopiano bf12f30d26 Hydrology fixes 2026-09-10 23:07:46 -04:00
Brian Neumann-Fopiano 98e51cba8d Merge master into 3D terrain
- Resolve IrisTerrainNormalActuator by keeping master's primitive riverWaterSurfaceStream lookup and primarySurfaceLayerOrNull accessors while retaining the terrain column, span, layer surface and ceiling locals that write air through terrain3D gaps
- Resolve HydrologyFootprintCompiler by keeping the MaterializedSurface planned-surface record with terrain ownership beside master's package-private SurfaceRasterIndex, which retains its ownsTerrain override
- Resolve HydrologyCaveContainmentPlanner by dropping the nested RecordingCaveVoxelView, SurfaceObservations and ViewObservations types that master promoted to their own files
- Port the surface-observation ownership check into CaveSurfaceObservations so cached cave validations replay both height and ownership observations through Observation.matches
- Resolve PackExportClosureTest by keeping master's retirement of the source-text packager guard while retaining the snippet export tests, and restore the Files and Path imports those tests use
- Resolve IrisBiomeLayerSlopeSourceTest by folding the lower-ledge slope palette case into master's lockLayers parameterization
- Recapture the studio schema digest for the terrain3D biome property, its IrisTerrain3D definition, the terrain-3d snippet enumeration and the reworded upperDimensionCarving description, verified by reconstructing the previous digest from the stripped schema
2026-09-08 13:58:00 -04:00
Brian Neumann-Fopiano c39a6403bc Volumetric surface terrain
- Add an optional per-biome `terrain3D` profile with density and fissure noise styles, amplitude, horizontal and vertical feature scales, crack depth, width and scale, slope and fluid-clearance gates, and a seed offset, each range-checked before use
- Add a terrain runtime that samples the signed density and fissure fields on a four-block lattice around the biome's generated height and resolves each column into solid spans, so surfaces gain projecting rock, undercuts, ledges and narrow cracks that fade out on flat ground and near the fluid line
- Remove unsupported rock by flood-filling span components across neighbouring columns and dropping any fragment of 512 blocks or fewer, while larger connected masses are kept
- Report the shaped column top as the natural terrain height, keep the unshaped generator height available as a separate stream, and measure surface slope between neighbouring ledge floors instead of the flat heightmap
- Write air through the gaps in the normal terrain actuator, generate a fresh surface palette for every ledge floor, and paint ceiling layers beneath undercuts
- Carry each layer's own column through the dimension stack and upper dimension so stack top heights, solidity and surface lookups follow the spans, and each exposed face draws its palette from its own source height and slope
- Sample a layer's slope condition once per column at the surface being generated, and gate surface decorators on the slope of the ledge they sit on rather than the column heightmap
- Decorate every exposed ledge floor and the ceiling above it during the decorant pass
- Treat shaped openings as surface rather than cave when resolving biomes, skip them during cave carving, suppress cave zone markers inside them, and resolve their boundary biome from the surface biome stream
- Include shaped openings in mantle carve queries and carved columns, fall back to terrain solidity for surface-solid checks across stack, upper and normal terrain, and answer both queries from the island mask when placing objects on floating islands
- Let the hydrology planned surface report whether it owns a column, so the cave voxel view consults natural terrain solidity where hydrology does not own the terrain, and split replayed plan observations into height and ownership records
- Validate `terrain3D` on biomes and `snippet/terrain-3d` snippets as a blocking pack error, rejecting unknown fields, wrong types, out-of-range numbers, unknown noise styles, style nesting past 32 levels and snippet references that escape the pack
- Copy the whole snippet tree during modded studio pack export through one shared routine instead of only `snippet/style`, so terrain and nested style snippets survive export
- Add a terrain probe and Gradle task that generates real pack chunks, compares predicted column geometry against the actual blocks, requires retained overhang coverage for named biomes, reports detached-component topology, and writes cross-section images with a JSON summary
- Enumerate image-mapped regions and skip compat-excluded ones when collecting biomes for stacked and upper dimension terrain
2026-09-08 13:26:33 -04:00
Brian Neumann-Fopiano 9dcaed5315 Share test fixtures across modules
- Move art.arcane.iris.testsupport into core/src/testFixtures and apply java-test-fixtures to core
- Consume core test fixtures from the bukkit plugin, nms, probe and the three loader adapters
- Delete the duplicate ProjectPaths copies in the bukkit-plugin and modded-common test trees
- Point ModdedMessageContributorTest at the shared ProjectPaths
- Guard CommandPackCompatTest, NativeTransitionColumnTest and StubPlatformStateTest with PlatformLeakGuard
- Release the probe runtime state after DimensionStackSuperflatProbeTest opens a workspace
- Keep core main classes ahead of the core jar on the test classpath so the bytecode gates still scan a directory
2026-09-08 05:27:49 -04:00
Brian Neumann-Fopiano a771fa6856 BuildFix 2026-09-03 16:38:23 -04:00
Brian Neumann-Fopiano f6a7ad7472 Merge origin/master into terrain-first hydrology
Brings master's Sentry removal, bound platform classification, Vision
entity toggle, release version and generation context binding onto the
rivers rework while keeping the hydrology system master had removed.
Hydrology files master deleted are restored from the branch, master's
non-hydrology edits are kept, and the modded adapter builds drop the
Sentry dependency with master.

Also removes the ridge_tunnel find selector: no course publishes ridge
bores any more, so it could never return a result.
2026-09-02 02:52:08 -04:00
Brian Neumann-Fopiano 2585b2105a River transect probe
- riverTransectProbe renders each surface course as a plan and five cross-sections
- Summary gates ocean writes and spilling channel cells
- Grading columns now report the bank biome
2026-09-01 19:18:59 -04:00
Brian Neumann-Fopiano 48afa0d93f Terrain-first hydrology
- Replace the river package with the hydrology planner, footprint compiler, cave containment and runtime
- Add the hydrology pack schema, validator, probes and tests
- Wire hydrology into IrisComplex, actuators, mantle, Vision and commands
2026-09-01 18:28:00 -04:00
Brian Neumann-Fopiano 1ca943ab51 Remove Sentry
- Remove automatic error reporting and server-identifying attachments.
- Remove Sentry dependencies, release tooling, settings, and test commands.
- Keep failures operator-visible through local stack traces and logging.
2026-08-28 16:29:33 -04:00
Brian Neumann-Fopiano 07cc76614f Way too much 2026-08-25 12:52:12 -04:00
Brian Neumann-Fopiano 34092da6be d 2026-08-21 02:03:24 -04:00
Brian Neumann-Fopiano fc0fdf4ce4 d 2026-08-15 21:32:00 -04:00
Brian Neumann-Fopiano 59f33bd921 probe- 2026-08-15 15:57:20 -04:00
Brian Neumann-Fopiano ad41b6795c f 2026-07-18 18:12:04 -04:00
Brian Neumann-Fopiano 699247b1de Vwoop 2026-07-16 12:26:01 -04:00
Brian Neumann-Fopiano 45230c0689 dwa 2026-07-13 21:33:20 -04:00
Brian Neumann-Fopiano 402bcb04fe dd 2026-07-10 04:05:24 -04:00
Brian Neumann-Fopiano 6111b5670a f 2026-07-09 18:34:16 -04:00
Brian Neumann-Fopiano 0a7a531646 Dont ask 2026-07-09 13:54:59 -04:00
Brian Neumann-Fopiano 75e8c22268 ff 2026-06-26 14:01:20 -04:00
Brian Neumann-Fopiano f32094a404 Headless Generation 2026-06-12 02:47:32 -04:00
Brian Neumann-Fopiano e1196b0364 Vector Currency 2026-06-12 02:47:02 -04:00