Advanced mantle editing

This commit is contained in:
cyberpwn
2021-08-19 16:36:45 -04:00
parent e7727afbe8
commit fc73e0e482
4 changed files with 865 additions and 13 deletions

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/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.util.math;
import lombok.Data;
import org.bukkit.util.Vector;
@Data
public class INode {
private Vector position;
private double tension;
private double bias;
private double continuity;
public INode() {
this(new Vector(0,0,0));
}
public INode(INode other) {
this.position = other.position;
this.tension = other.tension;
this.bias = other.bias;
this.continuity = other.continuity;
}
public INode(Vector position) {
this.position = position;
}
}

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/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.util.math;
import org.bukkit.util.Vector;
import java.util.Collections;
import java.util.List;
public class KochanekBartelsInterpolation implements PathInterpolation {
private List<INode> nodes;
private Vector[] coeffA;
private Vector[] coeffB;
private Vector[] coeffC;
private Vector[] coeffD;
private double scaling;
public KochanekBartelsInterpolation() {
setNodes(Collections.emptyList());
}
@Override
public void setNodes(List<INode> nodes) {
this.nodes = nodes;
recalc();
}
private void recalc() {
final int nNodes = nodes.size();
coeffA = new Vector[nNodes];
coeffB = new Vector[nNodes];
coeffC = new Vector[nNodes];
coeffD = new Vector[nNodes];
if (nNodes == 0) {
return;
}
INode nodeB = nodes.get(0);
double tensionB = nodeB.getTension();
double biasB = nodeB.getBias();
double continuityB = nodeB.getContinuity();
for (int i = 0; i < nNodes; ++i) {
final double tensionA = tensionB;
final double biasA = biasB;
final double continuityA = continuityB;
if (i + 1 < nNodes) {
nodeB = nodes.get(i + 1);
tensionB = nodeB.getTension();
biasB = nodeB.getBias();
continuityB = nodeB.getContinuity();
}
// Kochanek-Bartels tangent coefficients
final double ta = (1 - tensionA) * (1 + biasA) * (1 + continuityA) / 2; // Factor for lhs of d[i]
final double tb = (1 - tensionA) * (1 - biasA) * (1 - continuityA) / 2; // Factor for rhs of d[i]
final double tc = (1 - tensionB) * (1 + biasB) * (1 - continuityB) / 2; // Factor for lhs of d[i+1]
final double td = (1 - tensionB) * (1 - biasB) * (1 + continuityB) / 2; // Factor for rhs of d[i+1]
coeffA[i] = linearCombination(i, -ta, ta - tb - tc + 2, tb + tc - td - 2, td);
coeffB[i] = linearCombination(i, 2 * ta, -2 * ta + 2 * tb + tc - 3, -2 * tb - tc + td + 3, -td);
coeffC[i] = linearCombination(i, -ta, ta - tb, tb, 0);
//coeffD[i] = linearCombination(i, 0, 1, 0, 0);
coeffD[i] = retrieve(i); // this is an optimization
}
scaling = nodes.size() - 1;
}
/**
* Returns the linear combination of the given coefficients with the nodes adjacent to baseIndex.
*
* @param baseIndex node index
* @param f1 coefficient for baseIndex-1
* @param f2 coefficient for baseIndex
* @param f3 coefficient for baseIndex+1
* @param f4 coefficient for baseIndex+2
* @return linear combination of nodes[n-1..n+2] with f1..4
*/
private Vector linearCombination(int baseIndex, double f1, double f2, double f3, double f4) {
final Vector r1 = retrieve(baseIndex - 1).multiply(f1);
final Vector r2 = retrieve(baseIndex ).multiply(f2);
final Vector r3 = retrieve(baseIndex + 1).multiply(f3);
final Vector r4 = retrieve(baseIndex + 2).multiply(f4);
return r1.add(r2).add(r3).add(r4);
}
/**
* Retrieves a node. Indexes are clamped to the valid range.
*
* @param index node index to retrieve
* @return nodes[clamp(0, nodes.length-1)]
*/
private Vector retrieve(int index) {
if (index < 0) {
return fastRetrieve(0);
}
if (index >= nodes.size()) {
return fastRetrieve(nodes.size() - 1);
}
return fastRetrieve(index);
}
private Vector fastRetrieve(int index) {
return nodes.get(index).getPosition();
}
@Override
public Vector getPosition(double position) {
if (coeffA == null) {
throw new IllegalStateException("Must call setNodes first.");
}
if (position > 1) {
return null;
}
position *= scaling;
final int index = (int) Math.floor(position);
final double remainder = position - index;
final Vector a = coeffA[index];
final Vector b = coeffB[index];
final Vector c = coeffC[index];
final Vector d = coeffD[index];
return a.multiply(remainder).add(b).multiply(remainder).add(c).multiply(remainder).add(d);
}
@Override
public Vector get1stDerivative(double position) {
if (coeffA == null) {
throw new IllegalStateException("Must call setNodes first.");
}
if (position > 1) {
return null;
}
position *= scaling;
final int index = (int) Math.floor(position);
//final double remainder = position - index;
final Vector a = coeffA[index];
final Vector b = coeffB[index];
final Vector c = coeffC[index];
return a.multiply(1.5 * position - 3.0 * index).add(b).multiply(2.0 * position).add(a.multiply(1.5 * index).subtract(b).multiply(2.0 * index)).add(c).multiply(scaling);
}
@Override
public double arcLength(double positionA, double positionB) {
if (coeffA == null) {
throw new IllegalStateException("Must call setNodes first.");
}
if (positionA > positionB) {
return arcLength(positionB, positionA);
}
positionA *= scaling;
positionB *= scaling;
final int indexA = (int) Math.floor(positionA);
final double remainderA = positionA - indexA;
final int indexB = (int) Math.floor(positionB);
final double remainderB = positionB - indexB;
return arcLengthRecursive(indexA, remainderA, indexB, remainderB);
}
/**
* Assumes a < b.
*/
private double arcLengthRecursive(int indexLeft, double remainderLeft, int indexRight, double remainderRight) {
switch (indexRight - indexLeft) {
case 0:
return arcLengthRecursive(indexLeft, remainderLeft, remainderRight);
case 1:
// This case is merely a speed-up for a very common case
return arcLengthRecursive(indexLeft, remainderLeft, 1.0)
+ arcLengthRecursive(indexRight, 0.0, remainderRight);
default:
return arcLengthRecursive(indexLeft, remainderLeft, indexRight - 1, 1.0)
+ arcLengthRecursive(indexRight, 0.0, remainderRight);
}
}
private double arcLengthRecursive(int index, double remainderLeft, double remainderRight) {
final Vector a = coeffA[index].multiply(3.0);
final Vector b = coeffB[index].multiply(2.0);
final Vector c = coeffC[index];
final int nPoints = 8;
double accum = a.multiply(remainderLeft).add(b).multiply(remainderLeft).add(c).length() / 2.0;
for (int i = 1; i < nPoints - 1; ++i) {
double t = ((double) i) / nPoints;
t = (remainderRight - remainderLeft) * t + remainderLeft;
accum += a.multiply(t).add(b).multiply(t).add(c).length();
}
accum += a.multiply(remainderRight).add(b).multiply(remainderRight).add(c).length() / 2.0;
return accum * (remainderRight - remainderLeft) / nPoints;
}
@Override
public int getSegment(double position) {
if (coeffA == null) {
throw new IllegalStateException("Must call setNodes first.");
}
if (position > 1) {
return Integer.MAX_VALUE;
}
position *= scaling;
return (int) Math.floor(position);
}
}

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/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.util.math;
import org.bukkit.util.Vector;
import java.util.List;
public interface PathInterpolation {
/**
* Sets nodes to be used by subsequent calls to
* {@link #getPosition(double)} and the other methods.
*
* @param nodes the nodes
*/
void setNodes(List<INode> nodes);
/**
* Gets the result of f(position).
*
* @param position the position to interpolate
* @return the result
*/
Vector getPosition(double position);
/**
* Gets the result of f'(position).
*
* @param position the position to interpolate
* @return the result
*/
Vector get1stDerivative(double position);
/**
* Gets the result of &int;<sub>a</sub><sup style="position: relative; left: -1ex">b</sup>|f'(t)| dt.<br />
* That means it calculates the arc length (in meters) between positionA
* and positionB.
*
* @param positionA lower limit
* @param positionB upper limit
* @return the arc length
*/
double arcLength(double positionA, double positionB);
/**
* Get the segment position.
*
* @param position the position
* @return the segment position
*/
int getSegment(double position);
}